Minecraft java maps

Minecraft java maps DEFAULT

This article is about the craftable map. For maps showing the locations of certain structures, see Explorer Map. For other uses, see Map (disambiguation).

Not to be confused with World.

Map.png

A map is an item used to view explored terrain and mark landmarks.

Obtaining[]

Crafting[]

IngredientsCrafting recipeDescription
Paper +
Compass
Compass
When the player first creates a map, it is blank. Hold the empty map and press use item to transform the empty map into a map item, which gradually begins filling with information as that player travels within its borders.

This variation is called an "empty locator map" in Bedrock Edition, or an "empty map" in Java Edition.

Paper[Bedrock Edition only]

Maps crafted without a compass do not show location markers. Markers can be added later by combining the map with a compass on an anvil, crafting table, or cartography table. This variation is called an "empty map".

Natural generation[]

Chest loot[]

  1. ↑Named unknown map, but changed to map 0, the scale level is 1:4, Maps from the same stack are stackable, but maps that are not stacked are unstackable despite looking identical.

Cartography Table[]

A map can also be created using a single paper on a cartography table to create an empty map, or a paper with a compass‌[Bedrock Edition only] for an empty locator map.

Starting map[]

When creating a new world in Bedrock Edition, the player can enable the "Starting Map" option to spawn with an empty locator map in the hotbar. If the world type is infinite or flat then zoom scale is 34 (1:8), but if the world type is old then zoom scale is 12 (1:4). The map is updated only while the player holds it.

Trading[]

Novice-level cartographer villagers sell a single empty map for 7 emeralds as their trades.

In Java Edition, cartographer villagers may give players with the Hero of the Village effect an empty map.

Usage[]

See also: Tutorials/Mapping

Mapping[]

Crafting a map creates an empty map. The map is drawn for the first time when it is held and used (with use item). This map can then be adjusted to different zoom levels. After conversion to a drawn map item, it starts to draw a top-down view of the player's surroundings, with North pointing to the top of the map. A pointed oval pointer indicates the player's position on the map, and moves in real-time as the player moves across the terrain shown on the map. The map does not center on the player when created, rather, the world is broken up into large invisible grid squares, and the map displays the area of whichever grid square it is in when it is first used.[1] For example, if a player uses a new map in a certain grid square, and then moves a distance away and uses another fresh map but is still within the same grid square, both maps appear identical. To make a map that is not identical to the first one, the player would have to move outside of the edges of the first map (because then they would be in a new grid square). This way, no two maps of the same size can ever partially overlap and every map can display only a fixed area.

To record the world on a map, that specific map must be held in the player's hands while the player moves around the world. The world is recorded as-is during exploration, meaning that if the world is modified, a player must revisit the area while holding the map to update the map's view. Maps can also be cloned. If a player holds a map whose clone is on display in an item frame, then that map updates while holding its clone.

Other players are displayed on the map only if they have a map in their inventory cloned from the one being looked at. When placing a map into an item frame, the map displays with a green pointer shown at the location of the item frame. This is to help the player see where they are in relation to the area that the map is showing. If the player leaves a map in an item frame and views a clone of it, the green pointer remains in the spot of the framed copy. This can be used to set up waypoints. Unexplored areas are transparent, making the item frame visible.

When the player leaves the area shown on a specific map, the player pointer transforms into a white dot on that map. The marker shrinks to a smaller white dot if the player is far from the map's center: the radius is 320 blocks per scale factor. The dot moves along the edge of the map to show the relative location of the player. However in Bedrock Edition, the pointer remains as an arrow but shrinks until the player is near the area shown on the map.

While maps in the Nether work, they show only the red-and-gray pattern, regardless of the blocks placed. The only useful function is finding where the player is in relation to placed framed maps, which show as green pointers. Additionally, the player pointer rapidly spins and is not a good indicator of direction. Placing a banner in the Nether still shows it on the map as usual. Having a smaller map image while riding a strider in the Nether can help one to see one's footing while traveling over lava.

In Java Edition, when using a map from another dimension, the map shows the player's position and direction when they were last in the dimension of the map. In Bedrock Edition, however, the player can use maps from one dimension while in another dimension. For locator maps, the place marker changes color depending on the dimension that the player is currently in (white for the Overworld, red for the Nether, and magenta for the End). An Overworld map in the Nether shows the player's corresponding location and direction in the Overworld.[2] Similarly, a Nether Map in the Overworld shows the player's corresponding location in the Overworld, but the place marker spins, just like a Nether map in the Nether. An overworld map in the End shows the world spawn.[2] A Nether map cannot be used in the End — the map appears, but the place marker is not shown anywhere — and similarly, an End map cannot be used in the Overworld or the Nether.

A player can make a large piece of pixel art (128x128) facing upward, center a map on it, and place that map in an item frame to create a custom picture. Locking is recommended. See Map item format#Map Pixel Art for details on the techniques.

Maps display as a mini map when held in the off hand, or if the off-hand slot is occupied; the map is full-sized only when held in the dominant hand with both hands free.

Map content[]

Main article: Map item format

Maps consist of square pixels arranged like pixels in a 128×128 square pattern, with each pixel representing a square portion of land. Generally, the color of a map pixel matches the color of the most common opaque block in the corresponding area, as seen from the sky. 'Minority blocks' in the target area have no effect on the color of the pixel, thus small features tend to be undetectable on zoomed-out maps.

In Bedrock Edition, grass, foliage and water colors that are biome-dependent are represented accurately on a map.

Maps also show ground up to about 15 blocks below the surface of the water in oceans as slightly lighter blue, to show where the ground rises. This is not true with land above water. Higher elevations in the world mean lighter colors on the map. The map records the surface even as the player moves below the surface.

A standard map represents 128x128 blocks (1 block per pixel, 8x8 chunks) but maps can be zoomed-out to represent up to 2048x2048 blocks (16 square blocks per pixel, 128x128 chunks).

Some relevant distances: 128 blocks (8 chunks) is the update radius from a player in the overworld. However, it is half this (64 blocks) in the End and the Nether. Also, 1024 blocks is the minimum Overworld distance from a nether portal, at which players can build another portal and expect to reach a new location in the Nether. This is the distance across a 1:8 map, and also from a 1:16 map's center to its edge.

Player marker and pointer[]

In Java Edition, every map contains a marker that marks the position of the player, and points in the same direction as the player.

In Bedrock Edition, a map can be crafted with or without this marker, and a map without a position marker can add one later by adding a compass to the map. When a map is crafted without a compass, it's simply called an "empty map", but when crafted with a compass, it's called an "empty locator map". The marker also turns red if the player enters the Nether with an Overworld map and show the player's Overworld location relative to the Nether location. A map created in the End has a purple marker showing the player's location. If an Overworld map is used in the End, a magenta dot appears on the player's spawn point.

Name Ingredients Anvil usage Description
Locator MapMap +
Compass
Repair & NameMapCompass


Bedrock Edition only.

Maps crafted with only paper do not show the location marker; to add it, a compass must be added to the map.

IngredientsCrafting recipeDescription
Map BE or Empty Map +
Compass
Compass

[Bedrock Edition only]

Maps crafted from only paper do not show the location marker; to add it, a compass must be added to the map.

In Bedrock Edition, a cartography table can also be used to adding pointer to create locator map or empty locator map, by adding compass with paper, empty map or map.

Zoom out[]

Name Ingredients Anvil usage Description
Map or Locator Map (zoomed out)Map or Locator Map +
Paper

Repair & Name MapLocator Map


Bedrock Edition only.

Supplying 8 sheets of paper results in a zoomed-out version of the input map.

A cartography table can also be used to zoom out, taking only one piece of paper per zoom level.

A blank map can not be zoomed out. A map has to have something already marked on it for the zooming to be possible.

Zoom details[]

The zoom functions from the time the map is centered (zoom level 0) to the largest size (zoom level 4).

Maps are always aligned to a grid at all zoom levels. That means zooming out any different map in a specific area covered by that map always has the same center. As such, maps are aligned by map width (1024 blocks for a level 3 maps) minus 64. A level 3 map generated at spawn covers X and Z coordinates from -64 to 959. All maps generated in this area zoom out to the same coordinates, guaranteeing that they are always 'aligned' on a map wall. For a zoomed out map to cover a new area, it must start with a base (level 0) map that is in that area.

At zoom level 0, a map created on the point (0,0) has (0,0) at the center of the map. At higher zoom levels of the same map, the coordinate (0,0) is in the top left square of the map.

In Java Edition, zoom level can be seen on a map by turning on Advanced Tooltips (a Debug screen option that can be toggled by holding F3 and pressing H). The tooltip of the map then shows the zoom level and scaling factor.

Cloning[]

A mix of empty maps and empty locator maps may be used. Whether the cloned maps show position markers is dependent only on the input map.

Name Ingredients Anvil usage Description
Map or Locator Map (cloned)Map or Locator Map +
Empty Map

Repair & Name MapLocator Map22


Bedrock Edition only.

Only one copy can be made at a time.

The input map must be a locator map for the output to be a locator map; an empty map has no effect.

A cartography table can also be used to clone a map.

The parts of the world that have already been explored and mapped are copied, and newly explored areas appear on both instances. If one of the maps is later zoomed out, then the maps lose their connection to each other and function as completely separate maps that have to be individually filled by exploring.

In Creative mode, a map in an item frame may be cloned by using pick block on it, as long as that map is not also in the player's inventory.

It doesn't matter if the map to be cloned is at a higher zoom level (made of more paper) than the blank map. Upon copying the map, both resulting maps have the same magnification as the starting map.

Crafting ingredient[]

Marking points[]

In Java Edition the player has the ability to mark spots on a map. To do this, use a map on a placed-down banner, and the spot of the banner gets marked on the map. The mark takes the color of whatever the base color is for the banner, and if the banner has a name, the mark shows that name. Banner marks on a map are always oriented with their top facing north, regardless of the banner's actual orientation. If the banner is destroyed, the mark of the banner remains at first, but if the player gets closer to where the banner previously was, it disappears as the area is updated on the map.

If a map is mounted on an item frame and is within the area it depicts, the mounted map displays its current location with a green indicator rotated to match its orientation.

In Bedrock Edition the player can place copies of locator maps in item frames in order to create a land mark. The marker is a green dot that resembles the shape of the player's marker, but in green color. The position the marker points at depends on the direction the item frame is facing. It is worth noting that the markers work only on copies of the same map. Other maps of the same area do not show the existing markers that the player(s) had placed.

If a player has a cloned map in their inventory, their pointer appears white when viewed on the same map held by another player. Hence, if all players have the same cloned map in their inventory, all markers would appear white when the clone map is viewed.

Java Edition. Bedrock Edition.
All banners marked on a map, alongside a named banner.

Locking[]

Maps can be locked when using a glass pane in a cartography table. This creates a new map containing the same data and locks it. All copies of this new map are also locked. A locked map never changes, even when the depicted terrain changes.

Achievements[]

IconAchievementIn-game descriptionActual requirements (if different)Gamerscore earnedTrophy type (PS4)
PS4Other platforms
Map RoomPlace 9 fully explored, adjacent map items into 9 item frames in a 3 by 3 square.The frames have to be on a wall, not the floor.40GSilver

Data values[]

ID[]

Java Edition:

NameResource locationFormTranslation key
Empty MapItem
MapItem

Bedrock Edition:

Sours: https://minecraft.fandom.com/wiki/Map

How to install a map on Minecraft: Java edition.

Players from around the world have been designing custom maps for Minecraft since the game came out! In this tutorial, I'll be walking you through how to setup a map you downloaded so you can play it yourself!

NeoMc, August 25th, 2020

Over the years, players have designed custom maps and changed the way people view Minecraft. Onnowhere, a brilliant programmer, designed a functioning Minecraft chatbot that expands its language capabilities as players talk to it. The team over at Mental Block Gaming designed one of the most popular puzzle maps of all time titled "There is No Learning Curve!" And one of the most popular Minecraft maps of all time, Diversity, was designed by a father and fellow map-maker that goes by the name of qmagnet.

Minecraft is used today in classrooms to educate students, in architecture projects to create mock walkthroughs for blueprints, and even in tech camps to help introduce students to STEM careers! Mojang couldn't have possibly imagined the game to be this incredible!

In this guide, I will show you how to install a Minecraft Java map on your computer for Singleplayer. Note: Multiplayer is a tad more complicated, mainly since you have to either use your own router (and have networking knowledge) or find a third party hosting company (such as Nodecraft, Aternos, etc.) to help you out. Also, this tutorial is for a Windows 10 machine.

In this guide, I will be installing a map made by a friend of mine, MrGarretto's Extreme Golf. You can check it out here.


Step 1 - Show hidden files

Minecraft installs itself in a hidden location in your AppData files. In order to find it, you first need to allow your computer to show hidden files.

First, open Windows Explorer on your computer. Not Internet Explorer, but the files window. Next, navigate to the top of the page and find the View tab. Click on it. At the end of the bar that appers, there is an Options button. Click it and click the option from the dropdown that says Change folder and search settings.

A new window will pop up. Navigate to the View tab and scroll down to the Advanced settings pane. Make sure the show hidden files, folders, and drives option is ticked and not the option above it.

Now the Minecraft saves folder will appear when we look for it.


Step 2 - Navigate to the .minecraft folder

Now we are going to locate the Minecraft saves folder. First, open a new instance of File Explorer and click on This PC. From there, click on the option called Local Disk (C:). Note that your drive may have a different letter assigned than C. Now, reference the picture above and navigate through the following file path:

  • First click on Users
  • Next, click on your account name. My user account name is "lucky."
  • After that, you will click the folder titled AppData. This folder is hidden by default on Windows machines, hence why we had to unhide it in Step 1.
  • Next, select the Roaming folder.
  • At last you should see the .minecraft folder appear. Click on this folder.

Now you will see a multitude of different folders. The screenshots folder stores pictures taken in-game by pressing F2, the saves folder is where custom worlds are located and stored, and the other folders such as shaders and mods are for mods such as Optifine and Worldedit. Click on the saves folder. You are now at your destination!


Step 3 - Copy the world in

The last thing you need to do is to copy the new world in. Most people distribute world files in the form of a compressed file, usually with a suffix of .zip or .rar. You may need to extract the files with a different software (like 7zip) if you cannot get the option to pop up while right-clicking the file on your Desktop.

Go ahead and open the extracted folder (or the zip if on a Windows machine). Drag the folder inside into your .minecraft/saves folder. Next time you check inside your singleplayer worlds, you should see a new world loaded!

Note: Make sure the folder you drag into the saves folder has files such as level.dat, region, and data folders inside. These must be located, or else the world might not be a valid world. It is also possible the mapmaker buried the folder root down several layers (for example, Chunk.zip has the folders Chunk>Chunk by Neo>World File before you actually see the data files). Double check that as well if the world isn't popping up.

Once you have verified the folder contains a level.dat (and other world files), you can go ahead and boot up Minecraft.

I highly recommend setting a shortcut to the .minecraft/saves folder on your Desktop, it tends to help speed up time. Right-click on the saves folder, scroll down to Send to, and select Desktop (create shortcut). Voila, now you have a quick shortcut to jump back to that folder anytime!

And that is how you install a custom map for Singleplayer! You can also use a LAN inside of the game to play with siblings on the same wifi if you wish!
Have fun playing the map!

Sours: https://www.neomccreations.com/blog/how-to-install-a-java-map
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Minecraft Worlds generated by other players can be downloaded by the player and opened in their copy of the game. This guide will show how to play the worlds in either Java or Bedrock.

Download a world[]

Disclaimer 

Be wary on what you download! Look for reputable sites such as the ones listed below and as always, DO NOT DOWNLOAD from sketchy sites! Also, you should always scan a map download using your antivirus.

Gear (item).gif
This article is a work in progress. 

Please help in the expansion or creation of this article by expanding or improving it. The talk page may contain suggestions.
Note:TODO: Add more sites

Before anything else, download your chosen world with a web browser.
Some reputable sites to download Minecraft worlds are:

Instructions[]

Instructions on how to open the file into minecraft.

Prerequisites[]

  • A file archiving program, like 7zip.
    • This is optional if you just change the extension to in Bedrock
  • A copy of the version you want to put the world in

Bedrock Specific Instructions (Android/Fire OS/iOS/Windows 10) (Recommended)[]

After you download a bedrock map, you should already have a file name with in it, like . It should also have a Minecraft icon in it. Just double click it and it will automatically open in Minecraft. You can easily rename bedrock .zip files to a .mcworld simply by changing the extension. is just a special file extension optimized for Minecraft Bedrock.

So, instructions are:

  • Change the extension to .mcworld if it isn't already.
  • Double click the file.

If it didn't automatically open, select Minecraft if asked. If it still doesn't work, follow the guide below.

Java & Bedrock Instructions[]

These instructions are compatible with both Java and Bedrock and will guide you to a step by step process of installing a world to Minecraft.

NOTE that you cannot open Bedrock worlds in Java and vice versa; you will need a converter to do that.

[]

This is necessary if you have a compressed file.

  1. Extract the compressed file.
  2. If you see a file named , then you're good to go! Extract the zip/rar to a folder ()
    1. If you can only see a folder, open it. It might have the files. Extract that folder and rename it to a good name, like (

Importing into Minecraft[]

Once you extracted it to a folder, follow these steps:

  1. Open the default directory for Minecraft folder.
    1. On Java Edition, the name of the folder is . Below is a table showing the default directory for .minecraft.
OS Location
Windows
macOS
Linux
    1. On Bedrock Edition, the name of the folder is . Below is a table listing these:
Platform Location
Windows (including mobile)
Android and Fire OS For SD Card users:
For Internal Storage:
iOS
  1. Open the ‌[Java Edition only] or ‌[Bedrock Edition only] folder. You will notice all your worlds are here.
  2. Paste that folder into the mentioned folder.
  3. Open the new folder and check to make sure it has everything in it, all right under .
  4. Once they're all there, launch the game, and continue below.

Find the folder in Minecraft[]

Here's the hardest part: finding your new save in all your other saves.

  1. Once Minecraft opens, click "Singleplayer" or "Play"
  2. The name of the folder you copied will be the grayed out name under the world name (On Java).
  3. The new save is usually all the way at the bottom, but that's not always the case. You might need to do some hunting.
  4. Once you found it, load it up and have fun! You may have to back up the world if it was saved in a different version of Minecraft.

Alternate Instructions[]

If you found the above instructions confusing, here is a simpler explanation:

  1. Download the world file (usually in or ) format
    1. If it is bedrock map, rename to .mcworld, then open in Minecraft
      1. If this doesn't work, continue below
  2. Extract to a new folder (WORLD)
  3. Find the .minecraft or com.mojang folder
  4. Look for the or folder
  5. Copy-paste the (WORLD) to that folder
  6. Open up Minecraft and find it in your selection of saved worlds

Tips[]

  • On Windows, you can press to open the run dialog, then paste the Minecraft folder location in there.
  • You can also drag and drop folders to the saves folder, which might save you time from copy-pasting.
  • On Bedrock, you might see jumbled letters in the folder names like . This is normal, and you can always rename them for easy identification.
  • To access map datapacks or resource packs, you can access them by copying the contents inside the map to the main folders.
Sours: https://minecraft.fandom.com/wiki/Tutorials/Map_downloads

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