Resident evil 2 password

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Resident Evil 2 is full of locks and puzzles. Finding every combination and code, though, takes a lot of work and more than a little backtracking.

To save yourself all that running around, this guide will give you every Safe code and Dial Lock combination — along with where to find the solutions.

Police Station codes and combinations

The obvious codes you’ll need for the Police Station are the ones you’ll need for the three Medallions, but there are also plenty of safes and dial locks to open along the way.

Lion Statue and Medallion combination

Capcom via Polygon

The combination for the Lion Statue is in the Officer’s Notebook that you pick up from Officer Elliot (well, half of him) in the Watchman’s Room (1F).

Enter lion, branch (or sprig or leaves or whatever you want to call it), and eagle (or bird or whatever) into the statue’s base in the Main Hall to receive the Lion Medallion.

Unicorn Statue and Medallion combination

Capcom via Polygon

This combination is also in the Officer’s Notebook. Enter the fish, scorpion, and water jug symbols to receive the Unicorn Medallion from the statue in the Lounge (2F).

Maiden Statue and Medallion combination

Capcom via Polygon

The third Medallion takes the most work to collect. You need to get the Detonator from the Operations Room (1F) and the Battery from the STARS Office (2F), and then you need to blow open the cell door in the West Storage Room (2F).

This combination is the hardest to enter as well because rust makes it hard to pick out the woman’s head, bow, and snake.

West Office (1F) safe combination

The combination for this safe is on the Internal Memo you’ll find in the STARS Office (2F). When you find it, you’ll learn that the combination is Left 9, Right 15, Left 7.

West Office (1F) Rookie’s First Assignment combinations

The note on the roll top desk tells Leon to enter his fellow officers’ first initials into each of the dial locks. You can get the names off of the nameplates on their desks. Enter NED on the left lock and MRG on the right one. (We never found the G nameplate, but got this one through trial and error.)

Locker Room (2F) dial lock combination

Capcom via Polygon

The locker on your right ahead of you when you walk into the Locker Room has a dial lock on it. You’ll find the combination — CAP — written on a whiteboard in the room to the south of the Operations Room (1F). You need the Bolt Cutter to get in there, though.

Locker Room (2F) and Linen Room (2F) Portable Safe combination

Capcom via Polygon

There are two Portable Safes that you’ll find in Resident Evil 2 — one for each of the Spare Keys you need in the Safety Deposit Room. There’s no single combination to opening them, though.

Each of the eight buttons on the Safe correspond to one of the lights above. Those lights have arrows between them indicating which way you have to light them up. Your job is to light them all in order, but it doesn’t matter where you start.

You can solve these by trial and error, or by writing down which button lights which light and solving it systematically (which is probably way quicker).

Here’s a tip for making it a little easier: Always start at the top left button. Think of that as your home base. When you make a mistake, all you have to do is go back home again.

Waiting Room (2F) safe combination

Capcom via Polygon

You won’t find the combination for the safe in the Waiting Room until you’ve gone into the Parking Garage and returned to the Police Station, but we’re including it here because you’ll find the safe much earlier than that.

The combination is on the Confiscation Report in the Observation Room (1F). You’ll need either the Club Key (as Leon) or the Heart Key (as Claire) to get in.

The combination is 6 left, 2 right, 11 left.

3F Locker combination

This locker is standing by itself in the hallway on the third floor. You’ll spot it the first time when you pick up the Spade Key.

The combination — DCM — is on the “3F Locker” Film that you’ll find in the Firing Range near the Parking Garage.

Sewers codes and combinations

There’s only one safe to unlock in the Sewers.

Treatment Pool Room safe combination

Capcom via Polygon

Outside of the Monitor Room, you’ll cross a bridge. On the left, you’ll find a Delivery Receipt that tells you where to find the combination for a safe you’ll find on the right.

The combination is written on the right side (while facing it) of the safe. It reads 2 left, 12 right, 8 left.

NEST Laboratory codes and combinations

There are a couple more doors to unlock in the NEST Laboratory. What they require aren’t combinations, strictly speaking, but we’ll include them here anyway.

Greenhouse hatch code

Capcom via Polygon

The code to open the hatch in the Greenhouse is printed right on top of it. It’s just a bunch of symbols, though, so it’s hard to remember, so we’ve included an image of it here. (It could be different in your game, though.)

Punch this code into the wall-sized Facility Control Terminal in the Greenhouse Control Room to unlock the hatch.

Dispersal Unit code

Capcom via Polygon

The other symbol code you’ll need to enter in the same Facility Control Terminal in the Greenhouse Control Room unlocks the Dispersal Unit in the Drug Testing Lab.

You’ll find this code downstairs in the Lounge. Pick up the Trophy from one of the tables and examine it to spot the code on the bottom.

Resident Evil 2 remake walkthrough and guides

  • Guides, tips, and collectibles 9
  • Leon campaign walkthrough 15
  • Claire campaign walkthrough 15
  • Claire and Leon [2nd] Police Station campaign walkthroughs 2
  • Claire [2nd] walkthroughs 6
  • Leon [2nd] walkthroughs 11
    • Leon [2nd] Part 1: Machinery Room G (Phase 1) boss fight
    • Leon [2nd] Part 2: Parking Garage, Electronic Part 1, Break Room
    • Leon [2nd] Part 3: Club Key, Portable Safes, Safety Deposit Room
    • Leon [2nd] Part 4: Library, Clock Tower, Electronic Part 2
    • Leon [2nd] Part 5: Jail puzzle, Parking Garage, Behind RPD, Gun Shop
    • Leon [2nd] Part 6: Sewer Entrance
    • Leon [2nd] Part 7: Sewers — Ada
    • Leon [2nd] Part 8: Sewers — Save Ada, chess plug puzzle, G (Phase 2) boss fight
    • Leon [2nd] Part 9: NEST Laboratory — Investigate the Lab
    • Leon [2nd] Part 10: NEST Laboratory — East Area
    • Leon [2nd] Part 11: NEST Laboratory — West Area, G boss fights, and the true ending
Sours: https://www.polygon.com/resident-evil-2-remake-guide/2019/2/10/18214244/combination-code-medallion-safe-dial-lock

Resident Evil 2 Remake Wiki Guide

Resident Evil 2 Locker Codes and Safe Combos Quick Checklist

Want to see how to unlock all dial locks and safes, and other puzzle codes in Resident Evil 2 (RE2) at a glance? Check the list below for easy access, or read on further for more detailed information:

  • Lion Statue Lock Solution - Lion, Leafy Branch, Bird
  • Lion Statue Lock Solution (Second Run) - Crown, Torch, Bird
  • Rookie's First Assignment Initials in West Office Solution - Left Lock: NED, Right Lock: MRG
  • 3F Stairs Dial Lock (Letters) Solution - DCM (Found in a film roll).
  • Unicorn Statue Lock Solution - Fish, Scorpion, Vase
  • Unicorn Statue Lock Solution (Second Run) - Two People, Scales, Uncoiled Snake
  • Men's Locker Room Dial Lock (Letters) Solution - CAP - Found in note in room attached to Operations Room.
  • West Office Safe Solution - Left 9, Right 15, Left 7 - Found in S.T.A.R.S. Office memo.
  • Maiden Statue Lock Solution - Woman, Bow, Snake
  • Maiden Statue Lock Solution (Second Run) - Ram, Harp, Bird
  • Waiting Room Safe Solution - Left 6, Right 2, Left 11 - Found in Confiscation Report File
  • Sharry Block Puzzle: solution needed. 
  • "Sewer Locker" Control Room Dial Lock (Letters) Solution - SZF - Found in Jazz Festival Flyer
  • Treatment Pool Room Safe Solution - Left 2, Right 12, Left 8 - Found on side of safe (lol!)
  • Chess Plug Puzzle - looking at message board as 12 oclock and going clockwise: King, Queen, Pawn, Bishop, Rook, Knight
  • Chess Plug Puzzle (Second Run) - looking at message board as 12 oclock and going clockwise: Knight, Rook, Pawn, Queen, Bishop, King
  • Greenhouse Control Room Ladder Code 1 Solution - F, II, two L shapes, and F - Found on ladder top
    These shapes relate to the following numbers on a normal keypad: 3,1,2,3.
  • Greenhouse Control Room Ladder Code (Second Run) - backwards L above dash, colon, F, II
    These shapes relate to the following numbers on a normal keypad: 5,8,3,1.
  • Greenhouse Control Room Drug Testing Code 2 Solution - Two L shapes, I, a big square above a little square, and a thicker I. 
    These shapes relate to the following numbers on a normal keypad: 1,0,6,7.
  • Greenhouse Control Room Drug Testing Code (Second Run) - two L shapes, I, tiny block above big square, colon
    These shapes relate to the following numbers on a normal keypad: 2,0,4,8.
  • Plant 43 Herbicide Mixing Solution - Red, Green, Blue, Red, Green, Blue, Red, Green
  • Plant 43 Herbicide Mixing Solution (Second Run) -Blue, Red, Green, Blue, Red, Green, Blue, Red, Green

Lion Statue Lock Code

  • Location: Main Hall
  • Combination, Code, or Solution: Lion, Leafy Branch, Bird
  • Second Run: Crown, Torch, Bird
  • Contents: Lion Emblem

Leon's Desk Code for (Rookie's First Assignment) Dial Locks in West Office

  • Location: West Office
  • Combination, Code, or Solution: Left Lock: NED, Right Lock: MRG
  • Contents: Leon: High-Capacity Magazine (Matilda), Claire: Speed Loader (SLS 60)

Safety Deposit Room Lock Control Panel (Missing Keys) Code

  • Location: Safety Deposit Room
  • Combination, Code, or Solution: On this control panel you can enter several codes, but you'll need the Spare Key 1 and Spare Key 2 to enter them all since the #2 and #3 button are missing.
  • Contents: Since it’s a blank key, you can use it for either missing piece, which means installing it will either get you: Shotgun Shells/Flame Rounds and Gunpowder (2 key), or a Combat Knife (3 key). Finding both can get you the Hip Pouch.

3F Stairs Dial Lock (Letters) Code

  • Location: Top of the Northwestern Stairs, 3F
  • Combination, Code, or Solution: DCM (Found in a film roll).
  • Contents: Leon: Magnum Ammo, Claire: Submachine Gun Ammo

Unicorn Statue Lock Code

  • Location: Lounge
  • Combination, Code, or Solution: Fish, Scorpion, Vase
  • Second Run: Two People, Scales, Uncoiled Snake
  • Contents: Unicorn Emblem

Men's Locker Room Dial Lock (Letters) Code

  • Location: Men's Locker Room
  • Combination, Code, or Solution: CAP - Found on whiteboard in room attached to Operations Room.
  • Contents: Leon: Shotgun Shells, Claire: Flame Rounds

West Office Safe Code

  • Location: West Office
  • Combination, Code, or Solution: Left 9, Right 15, Left 7 - Found in S.T.A.R.S. Office memo.
  • Contents:Hip Pouch 2

Maiden Statue Code

  • Location: West Storage Room
  • Combination, Code, or Solution: Woman, Bow, Snake (icons are obscured)
  • Second Run: Ram, Harp, Bird
  • Contents: Maiden Emblem

Waiting Room Safe Code

  • Location: Waiting Room
  • Combination, Code, or Solution: Left 6, Right 2, Left 11 - Found in Confiscation Report File
  • Contents: Leon: Muzzle Break for Matilda, Claire: High Capacity Mag for JMB Hp3

Sewer Locker Control Room Dial Lock (Letters) Code

  • Location: Control Room, Sewer
  • Combination, Code, or Solution: SZF - Found in Jazz Festival Flyer
  • Contents: Leon: MAG Ammo, Claire: Submachine Gun Ammo

Treatment Pool Room Safe Code

  • Location: Treatment Pool Room, Sewer
  • Combination, Code, or Solution: Left 2, Right 12, Left 8 - Found on side of safe (lol!)
  • Contents: Leon: Shotgun Stock for the W-870 Shotgun, Claire: Reinforced Frame for the SLS 60

Sewer Monitor Room Chess Plug Puzzle Solution

  • Location: Monitor Room, Sewer
  • Combination, Code, or Solution: Oriented to match picture above 
King Queen Pawn
Kinght Rook Bishop
 Knight Rook Pawn
King Bishop Queen
  • Contents: Unlocks Door to Access the Garbage Room, Sewer

Greenhouse Control Room Code 1 Solution

  • Location: Greenhouse Control Room
  • Combination, Code, or Solution: F, II, two small L shapes, and F (3,1,2,3) - Found on ladder top
  • Second Run: Backwards L above dash, colon, F, II (5,8,3,1)
  • Contents: Unlocks Ladder in Greenhouse to B2

Greenhouse Control Room Code 2 Solution

  • Location: Greenhouse Control Room
  • Combination, Code, or Solution: Two L’s, I, a big square above a little square, and a thicker I (1,0,6,7) - Found on bottom of DNA Trophy
  • Second Run: Two L's, I, tiny block above big square, colon
    (2,0,4,8).
  • Contents: Unlocks Dispersal Unit in Drug Testing Lab

Plant 43 Herbicide solution

  • Location: Drug Testing Lab
  • Combination, Code, or Solution: Red, Green, Blue, Red, Green, Blue, Red, Green
  • Second Run: Blue, Red, Green, Blue, Red, Green, Blue, Red, Green
  • Contents: Insert Dispersal Cartridge (Empty) receive Dispersal Cartridge (Solution) 

For a one stop shop for guides, check out our Resident Evil 2 Remake beginner's guide.

Sours: https://www.ign.com/wikis/re2-remake/All_Safe_and_Lock_Combinations,_Codes,_and_Solutions
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Resident Evil 2 Remake guide - lockers, safe combinations, Leon's desk, and Portable Safes

Are you looking to unlock all the lockers, find all the safe combinations, and pop open the portable safes in Resident Evil 2 Remake? This "accessible" guide has you covered.

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One of the first puzzles you come up against in the Resident Evil 2 Remake asks you to unlock Leon’s desk, so let's start there, shall we?

Resident Evil 2 Remake - unlocking Leon’s desk

You'll see a note stuck on Leon's desk, telling you his new colleagues have locked it and the solution is their initials. What might throw you off is the fact that police call each other by their surnames, but you need to use their forename for this.

  • To unlock the right hand side, use the code: MRG.

You figure this out by looking at the other police desks to the right and checking out the name cards: Marvin Branagh (M), Rita Phillips (R), and then George Scott (G), whose name plaque has been knocked onto the floor.

  • To unlock the left side of Leon’s desk, use the code: NED.

The logic is exactly the same as the last one, with David Ford (D) and Elliot Edward (E) giving you two of the three solutions, but remember that you'll have to enter the names the other way around to make NED.

If you’re playing as Leon, you’ll get a High Capacity Magazine for your pistol. If you’re playing as Claire, you get a Speed Reloader for your revolver.

Resident Evil 2 Remake locker combinations

  • 3rd Floor Locker: DCM
  • 2nd Floor Shower Room Locker: CAP
  • Upper Sewer Control Room Locker - SZF

Resident Evil 2 Remake safe combinations

  • West Office, 1st Floor Safe Combination: left 9, right 15, left 7 - gives you a Hip Pouch
  • East Wing Waiting Room Safe Combination: left 6, right 2, left 11 - gives a Muzzle Brake for Leon, or an Extended Mag for Claire.
  • Treatment Pool Room Safe Combination: Left 2, right 12, left 8 - Shotgun Stock for Leon, Hip Pouch for Claire.

Resident Evil 2 Portable Safes

Unlocking these will give you spare keys for the keypad in the Safety Deposit Room, allowing you to get a Hip Pouch and a bunch of consumables. Here's where you can find them:

Playthrough A

  • Shower Room locker Portable Safe
  • Linen Room Portable Safe

Playthrough B

  • Portable Safe Interrogation Room
  • Linen Room Portable Safe

To solve these, you need to click the buttons so they trigger the lights in a counter-clockwise sequence. It doesn't matter where you start, so long as the next light from the button you press is next to the one you just triggered. You can't fail these, so just have a play around until you see which button controls which lights, then work out the best sequence.

For more guides, take a look at our full Resident Evil 2 Remake guide page, complete with walkthroughs and video guides.

Sours: https://www.vg247.com/resident-evil-2-remake-locker-codes-safe-combinations

The solutions to Resident Evil 2: Remake's locker codes, safe combinations, and portable safes

If you want the locker codes, safe codes, and to get inside those pesky portable safes in Resident Evil 2: Remake, you’re going to have to do a lot of exploring. But let’s face it: Resident Evil 2 is spooky and I’d understand if you’d rather not go scouring blood-soaked hallways looking for a tourist pamphlet with a series of numbers hastily jotted along the back. Rather than backtrack and risk a nasty encounter with a licker or, even worse, the Tyrant, why not just use this guide instead?

No one has to know.

We'll update this article if we find any more locked containers in any of Resident Evil's four separate campaigns, but this should be enough to cover you for the first two playthroughs.

One of the first set of locks you’ll encounter is in the West Office, where a "Welcome Leon" sign is hanging. In this room, you’ll find Leon’s desk that has two locks keeping it shut. To open it, you’ll need to input the first letter of each of your would-be coworker’s first name. To figure this out, you can look at the sets of three desks on each side of Leon’s desk. On the right side of south-facing desks, you’ll find name plaques for three officers. They are Marvin Branagh (M), Rita Phillips (R), and George Scott (G).

So the combination for the first Leon’s desk lock is MRG.

On the north-side desks, only two of the plaques can be seen. They are Elliot Edward (E) and David Ford (D). You need the first name, but it’s nowhere to be found. Fortunately, you can just brute force the lock by trying every option.

The combination for that second Leon’s desk lock is NED.

Unlocking Leon's desk will get you an extended magazine for Leon's pistol or a speed reloader for Claire's revolver.

There are three lockers to be found in the rest of Resident Evil 2: Remake. Here are the required combinations to unlock each of them: 

  • Raccoon City Police Station 2nd floor shower room locker code: CAP
  • Raccoon City Police Station 3rd floor locker (by the stairs) code: DCM
  • Sewers Control Room locker code: SZF

Each of these lockers provides a different type of ammunition, which is very useful so don't ignore them. 

Also found in three areas in Resident Evil 2: Remake are safes that require special combinations to unlock. They follow a pattern of turning the dial left, right, left to reach the required numbers and then pressed the 'accept' button to open the safe. Here are their required combinations: 

  • 1st Floor, west office safe combination: left 9, right 15, left 7 (rewards hip pouch)
  • 2nd Floor, east wing waiting room safe combination: left 6, right 2, left 11 (muzzle break for Leon, extended mag for Claire)
  • Treatment pool room safe combination: left 2, right 12, left 8 (shotgun upgrade for Leon, hip pouch for Claire)

Unfortunately, there is no universal codes for the portable safes. Each one is randomized, but they're easy to figure out with a little trial and error. Each button illuminates a green light on the dial, with the goal of pushing each button in order going counter-clockwise. You can start with any button, but you want to complete a full circle in order.

So, the best way to do this is to pick any button and start pushing keys to figure out the next one in that sequence. Keep doing that until you're able to complete a full rotation without pressing the wrong button and the safe will open.

The portable safes can be found here:

  • Playthrough A: 2nd floor shower room, 2nd floor linen room
  • Playthrough B: 1st floor interrogation room, 2nd floor linen room

The reward for opening both of these safes are the replacement keys you can insert into the keypad located on the 1st floor safety deposit room. Now that these replacement keys are in place, you can use them to open a number of locked containers to get a hip pouch and some handy healing items.

Steven enjoys nothing more than a long grind, which is precisely why his specialty is on investigative feature reporting on China's PC games scene, weird stories that upset his parents, and MMOs. He's Canadian but can't ice skate. Embarrassing.
Sours: https://www.pcgamer.com/resident-evil-2-remake-locker-codes-and-safe-codes/

Evil password resident 2

Resident Evil 2 Safe Codes and Portable Safe combinations explained

Resident Evil 2 Safe Codes and Portable Safe combinations are among the more difficult puzzles to solve.

Though the former is eventually explained by finding Files and through other observations, the Portable Safe puzzle is unlike anything else in the game - and requires you to learn how it works due to its random nature.

The good news is you don't need to find their clues, so you can open them as soon as you find them - and with some welcome inventory and weapon upgrades at stake, you'll want to. Our Safe Codes and Portable Safe solutions explains how.

On this page:

Looking for something else? Visit our Resident Evil 2 walkthrough for more help.

There are a total of three Safes with Safe Codes to crack in the game. Here's where you'll find them, along with their solutions.

If you're struggling to open the Safe, note the directions are for the way the dial turns, not the buttons you enter. So if it's 9 Left, you don't tap left nine times, but right - which spins the dial left.

Resident Evil 2 West Office Safe Code combination

The Police Station 1F West office safe code is 9 Left, 15 Right, 7 Left.

resident_evil_2_walkthrough_15

Inside is a Hip Pouch, expanding your inventory.

resident_evil_2_walkthrough_16

Resident Evil 2 Waiting Room Safe Code combination

The Police Station 2F Waiting Room safe code is 6 Left, 2 Right, 11 Left.

resident_evil_2_walkthrough_28

Inside is a Muzzle Break (Matilda) for Leon, and a High-Capacity Mag (JMB HP3) for Claire.

resident_evil_2_walkthrough_29

Resident Evil 2 Treatment Pool Room Safe Code combination

The safe code in the Sewers Treatment Pool Room is Left 2, Right 12, Left 8.

resident_evil_2_walkthrough_guide_328
resident_evil_2_walkthrough_guide_329

Inside is the Shotgun Stock (W-870) for Leon.

resident_evil_2_walkthrough_guide_330
resident_evil_2_walkthrough_guide_331

Resident Evil 2 first Portable Safe combination and location

The first Portable Safe is in Locker Room of Police Station 2F:

resident_evil_2_walkthrough_23
resident_evil_2_walkthrough_24

To solve the Portable Safe, you need to press the buttons in the correct sequence. Get it wrong, and it resets.

If looking at the Portable Safe, imagine the button layout corresponds to these numbers:

:: Doom Eternal secrets locations list - where to find every hidden item on every level

12
34
56
78

Now try these:

  • First Portable Safe solution (Leon): 43675218
  • First Portable Safe solution (Claire): 85137542

This should open the Portable Safe. If not - there's a chance this code is randomised for every player - then you have to work it out by process of elimination - which you have to do for the second Portable Safe code anyway. Read on to learn how.

Resident Evil 2 second Portable Safe combination and location

The second Portable Safe is in the Linen Room in Police Station 2F - you won't be able to access this until you return to the Police Station a second time:

resident_evil_2_walkthrough_guide_103

For us, the second Portable Safe solution was randomised, but that's not to say it can be easily solved. For example, when loading up different save files, we had three different solutions - 43182765, 43817625 and 23714685. There's a strong chance these won't work for you, so learning how to solve it yourself is necessary.

You have to enter the buttons in the right sequence, which each correct button press adding a green light each time. When you have eight buttons lit up, you've entered all eight buttons in correct sequence. Break the sequence, and the green lights and the entered buttons reset.

To start with, keep random buttons until you have a chain of two greens. This is the start of the code, so remember their locations.

resident_evil_2_portable_safe_1

Now you have to try and find a third. Press buttons at random and if it resets, enter those first two buttons you discovered, and try a different one until a third lights up. Once you have three green lights, then you have the first three in the sequence. Now to find the fourth, then the fifth, until you have all eight.

resident_evil_2_portable_safe_2

Playing the DLC? Check out our list of Ghost Survivors Mr Raccoon locations. Elsewhere, our full Resident Evil 2 walkthrough explains every aspect's of Leon and Claire's campaigns, including C4 Detonator and Battery locations, Heart Key location, how to stop Mr X, the Clock Tower puzzle, Sherry block puzzle in the Orphanage, the Power Panel Parts puzzle solution, how to escape the Incinerator and the Chess Plug puzzle solution. Not only that, we also provide all Locker Code solutions, the Leon Desk puzzle solution, all Resident Evil 2 Safe Codes and Portable Safe solutions and the Hiding Place locations.


The process gets faster each time as you have less buttons remaining to test, and by the end, you'll have the string of eight buttons to open the Portable Safe.

If you're struggling or get lost at any point, write down the button order in sequence on a piece of paper, and work through the remaining buttons methodically - maybe from left to right, or top down, whichever way is easiest for you to track.

Once done, each Portable Safe gives you a Spare Key. This can be added to the numeric terminal in the Safety Deposit Room in Police Station 1F - the same location you find the Shotgun or Grenade Launcher.

resident_evil_2_walkthrough_guide_391
resident_evil_2_walkthrough_guide_392

Using one allows you to get some additional consumables, while both opens the locker 203 - giving you the Hip Pouch, adding more space to your inventory.

Once you are done with these, don't forget the Leon Desk puzzle and Locker Code solutions too.

Sours: https://www.eurogamer.net/
RE2 How To Get 3 Medallions (Lion, Unicorn, Mermaid) - Resident Evil 2 Remake PS4 Pro

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