Identity v characters

Identity v characters DEFAULT

Identity V Official Website

Maintenance Notice

Dear players:

 

Welcome to Identity V!

 

Identity V will undergo maintenance on September 16, 2021 at 08:00 (UTC+8) and will take approximately 240 minutes to complete. During this time, players will be unable to log in to servers. We ask for your understanding and patience during maintenance.

 

Maintenance content for this week:

[Mid-Autumn Festival]

- The "Lunar Sacrifice" event begins! Complete check-ins and battle quests to earn fantastic rewards, including the Prisoner's B Costume "Moonbound" and Portrait Frame "Carved Moon." Explore a tale of an innocent teenager trapped beneath the moonlight, and uncover a story born from the fated intertwining of dreams and reality.

Event Period: September 16, 2021 (after maintenance) - September 22, 2021, 23:59(UTC+8)

 

[Final Push]

- From September 16, 2021 (after maintenance) to September 24, 2021 (before maintenance), the weekly Logic Points limit will be increased by 20%, and the Logic Points obtainable from a single match will also be increased by 20%.

- Logic Points obtained from the first 3 victories of the day have been increased to 1,200 for each battle.

- 20-sided Dice will not roll a number lower than 15.

 

[Shop]

- The Mid-Autumn Festival event has arrived! The Perfumer's B Costume "Moon Maiden," the Dream Witch's B Costume "Moon Servant," the Coordinator's B Costume "Event Host," and the Ripper's B Accessory "Osmanthus Branch" will return to the Event Shop for a limited time and can be purchased with Spyglasses (100 Spyglasses for costumes and 80 Spyglasses for the accessory).

Availability: September 16, 2021 (after maintenance) - October 13, 2021, 23:59(UTC+8)

- The Spyglass Package is available for a limited time, containing 100 Spyglasses, 188 Clues, and 188 Fragments.

Availability: September 16, 2021 (after maintenance) - September 29, 2021, 23:59(UTC+8)

 

[Character Day]

- Jose's (the First Officer) birthday (September 24) is almost here, and the annual birthday party will officially begin soon! Participate in the event and complete quests to obtain unique Character rewards! For Jose's second birthday in Identity V, we've prepared various new rewards to celebrate this milestone! Players who have obtained the portrait from his first birthday event will receive a second-year Birthday Portrait Frame after completing the event quests! Those who haven't obtained the reward from Jose's first birthday event will receive his first-year birthday reward.

Event Period: September 24, 2021, 00:00:00 - September 24, 2021, 23:59:59(Server Time)

 

[Congratulations to Club GH for winning the 2021 IVC-SEA Championship]

-The IVC-Southeast Asia 2021 has now come to an end. Congratulations to Club GH on successfully taking home the IVC-Southeast Asia title. They are now automatically guaranteed a spot in the Call of the Abyss V and IVS-Asia 2021 and will compete with teams from other regions.

-Congratulations to Club MP, Club BL, and Club IVs for their respective second, third, and fourth place results.

-IVC-Southeast Asia 2021 Results:

Champions: Club GH;

Second Place: Club MP;

Third Place: Club BL;

Fourth Place: Club IVs;

Joint Fifth Place: Club ET and Club Nr;

Joint Seventh Place: Club ZK and Club FAVE;

Joint Eighth Place: Club CZ, Club R, Club GS and Club ECT.

 

[Updates for Ban Mode in Rank Matches]

- Tiers III and IV players are now included in Character Ban mode. Characters cannot be selected more than once, and both factions can now ban one character each.

- At Tiers V and VI, players can now ban 1 Hunter and 2 Survivors in the Character Ban phase, and 4 teammates are allowed to team up for matching. At Tier VI, the discrepancy between the highest-ranked player and their teammates on a 4-person team cannot exceed 5 sub-tiers.

- At Tier VII and above, each faction can ban up to 2 characters and up to 2 players can team up for matching.

- The score bonus for Hunter players when they match against 4-person Survivor teams or two 2-person Survivor teams has been increased from 2 points to 3 points.

 

[Battle]

Lucky Guy:

- The Lucky Guy can carry two items at the same time (item capacity for the Lucky Guy in non-competing modes remains the same).

- New External Trait - Lucky Parcel: The Lucky Guy carries a Lucky Parcel that holds a random item. The Lucky Guy can wish for a specific item before opening the parcel to increase the chances of obtaining it.

- New External Trait for the Lucky Guy: The Lucky Guy can now detect the location of any chests within 25.3 meters. In addition, if the Lucky Guy fails to receive the item he wished for, his next wish is guaranteed to come true.

- Adjusted the Lucky Guy's wish limit to match the number of times he can open chests. Added a counter for the Lucky Guy's remaining wishes and a prompt that signals the limit. Items that have reached their wish limit cannot be wished for again.

- When multiple Lucky Guys are in a match, they share the same limit on item wishes.

- All of the Lucky Guy's accessories have been moved to the right side of his back.

- Adjusted the size of the following Lucky Guy's B accessories: Wedding Invitation and Shipwreck Sketch.

Toy Merchant:

- Added a special effect prompt to the Toy Merchant's Catapult that displays its launching direction after being placed on the field.

- Increased the distance at which Survivors can see the Catapult from 11.82 meters to 25.3 meters.

- New External Trait: The Toy Merchant now starts with an extra item every match that can be given to other Survivors as a gift. This item is randomly selected from the following: Syringe, Decoy, Euphoria, Elbow Pads, and Poseidon Watch.

- Improved the Catapult's disassembly logic. Players will no longer lose the Catapult when getting interrupted while placing/putting away a Catapult.

Barmaid:

- The Barmaid starts every match with a bottle of Strong Dovlin, and can only mix drink once per match.

- The Barmaid's decoding speed reduction while Tipsy has been reduced from 8% to 5%.

- Survivors are no longer removed from the Tipsy status when damaged by attacks weaker than normal attacks.

Lawyer:

- Adjustment to Foresight (External Trait): The Lawyer silently records key points when decoding. Every time he decodes 5% of a Cipher Machine, his decoding speed increases by 1% (up to 20%).

- Increased map-using duration by 100%

Doctor:

- No longer slowed by other effects while using a Syringe to self-heal, even when knocked down.

Explorer:

- Gradually gains proficiency when excavating treasure. After digging up 1/2/3 or more Password Pages, the time needed reduces to 27/24/20 seconds.

Acrobat:

- The Acrobat leaps forward a set distance, throws a Bomb, and then performs a forward somersault upon landing. The direction of this ability can now be orientated using the joystick.

- The Acrobat can now charge and release abilities on the move by holding the ability buttons.

Embalmer:

- In Duo Hunters Mode, the Survivor affected by the Embalmer's Rebirth ability can now decide whether or not to revive.

Naiad:

- The Humidity inflicted on Survivors when closing the Abyss has been increased from 25% to 30%.

- The Humidity inflicted on Survivors on a nearby Rocket Chair has been increased from 5% per second to 6% per second.

- While under the effects of Surging Tides, Naiad's dash hit can now be canceled by tapping the ability button again.

- Naiad can now apply Humidity to all Survivors hit when dashing in the Surging Tides status.

Geisha:

- Charging time for Dancing in Misery has been reduced from 20 seconds to 17 seconds.

- Shortened the initial lag for the Geisha's normal attacks.

Evil Reptilian:

- Slightly extended the judgment time of the Evil Reptilian's normal attacks.

- Improved the collision trajectory when the Evil Reptilian's attacks hit.

 

The Feaster: 

-Sightly reduce the hight difference of The Feaster's hitbox charged attack 

 

Other Characters:

- Removed the temporary loss of movement after crushing a pallet for Hell Ember, Gamekeeper, and Smiley Face.

 

[Experience Optimizations]

- Improved the visual effects for the Dancer's S Costume [Kroto].

- Improved the display of the teammates' pre-selecting characters in Legendary mode, and moved its position from the bottom-right corner to the bottom-left corner.

 

[Bug Fixes]

- Fixed an issue where the Entomologist's Swarm of Insects could pass through the back of certain Rocket Chairs on some maps.

- Fixed an issue where knocked-down Survivors in matches that included "Undead" would still accumulate elimination progress when being healing.

- Fixed a camera angle issue in the Room that occurred when the team captain backed out and re-entered while a teammate was still in battle.

- Fixed the issue where the progress bar for the Rugby Ball obtained by Survivors from an item chest did not reflect the actual progress in the game.

- Fixed an issue in matches with Joseph in participation where, if Survivors lost progress while decoding a Cipher Machine and then resumed decoding, the decoding progress bar would sometimes display abnormally.

- Fixed an issue with the Geisha's Costume "The Bride" where her veil could not be seen from certain angles under the Performance Graphics.

- Fixed an issue where, if the Mechanic used her Doll to decode a Cipher Machine, it would sometimes not trigger its quick-time events.

- Fixed an issue in Chinatown where the Priestess's Holy Key would sometimes get hidden inside certain models.

- Fixed an issue with the Room's Add Melody (Add Furniture) interface, where using the filters would not display items properly.

- Corrected description errors for furniture items from the Misty Villa Furniture Collection.

- Fixed an issue where the Toy Merchant would get stuck when falling onto certain areas outside the hospital in the Sacred Heart Hospital map.

- Fixed an issue where, when the Thief was holding two Flashlights in non-competing modes, one of them could not be turned off.

- Fixed an issue where the Toy Merchant's Catapult availability status was displayed abnormally in Spectate Mode.

- Fixed an issue where, after the Gamekeeper threw the Chain Hook and hit a wall, and then attacked a Survivor to unlock his Tier 1 Ability, he could throw his Chain Hook again.

- Fixed an issue where the Embalmer could resurrect the ballooned King in Tarot - Crystal Ball mode.

- Fixed an issue where Hunters could hit Survivors through obstacles at certain locations in the Leo's Memory map.

- Fixed an issue where the Geisha's hand and fan models would overlap when the Standby Motion - Spring Dance was playing.

- Fixed an issue where the Feaster could hit Survivors covered by obstacles when hovering.

- Fixed an issue where the camera would become jammed after the Violinist's strings were destroyed while disconnecting and reconnecting.

- Fixed an issue where, after Naiad unlocked her Tier 2 Ability in Blackjack Mode and used Surging Tides, the number of Humidity stacks applied was displayed incorrectly.

 

 

 

Negative Play and Cheating Penalties

It has recently come to our attention that a small number of players have been found guilty of non-participation, negative play, and cheating, all of which significantly affect the experience of other players and threaten the game's fairness. In the future, we will intensify the punishments for such behaviors in order to provide a healthy gaming environment for everyone. We also encourage you to use the in-game reporting system to provide us with feedback when encountering negative behavior. Let us work together to maintain order and integrity in the Manor.

 

Next week's maintenance has been rescheduled to September 24, 2021 (UTC+8)

Update Notice [September 24, 2021]

Identity V will be updated on September 24, 2021 (UTC+8). The following content is for reference only, and the content of the actual maintenance notice shall prevail.

- Season 18 has officially begun! New Logic Path rewards, EXP level rewards, Deduction Quests, and Rank Treasure are now available. Memory Sphere - Previous Seasons will also be updated.

- In Season 18, Rank Match Tiers will be carried over to the next season according to each player's tier in the previous season, and corresponding rewards will be distributed at this time.

- In Season 18, the maximum capacity of 4-sided Dices will be 100. Players will be unable to retain more than 100 4-sided Dices, so please use them at your earliest convenience.

- The Promised Neverland Crossover Essence 2 is now available, containing the Entomologist's S Costume "Mujika," the Ripper's A Costume "Sonju," the Photographer's A Costume "Peter Ratri," and the Undead's A Costume - "Zazie"!

 

Thank you for your continued support for Identity V. We will attach gifts via in-game mail to compensate for any inconvenience that the maintenance may cause!

 

Sours: https://idv.163.com/en/news/announcement/20210916/35288_972613.html
Character Essence RewardsIconNameSeriesDescription
Character Soul Weaver.png
Soul Weaver Season 1 Essence 2 Soul Weaver. Has mechanical prostheses. Can spit threads with her gadgets and restrict survivors' movement.
Character The Mind's Eye.png
The Mind's Eye Season 1 Essence 3 The Mind's Eye. Visually impaired but has an extraordinary sense of hearing. Can hear teammates and hunters within a certain range.
Character Priestess.png
Priestess Season 1 Essence 4 The Priestess carries the Holy Key, which can create portals between uncontaminated areas.
Character The Feaster.png
The Feaster Season 1 Essence 5 The Feaster is the personification of chaos and suffering. He can absorb the fear of survivors and summon the Touch of the Abyss.
Character Perfumer.png
Perfumer Season 1 Essence 6 The Perfumer always carries perfume on her person, and when she sprays it, that very moment becomes etched in her memory. While the skill is active she can choose to return to the moment when she sprayed her perfume.
Character Cowboy.png
Cowboy Season 2 Essence 1 The cowboy, an adventurous cowboy from the American continent, whips his lasso with which he can save his teammates.
Character Wu Chang.png
Wu Chang Season 2 Essence 2 The White and Black Guards had their souls imbued into an umbrella where they are bound together, forever.
Character Female Dancer.png
Female Dancer Season 2 Essence 3 Dancer always has her music box with her, which plays two different tunes affecting the speed of those that hear it.
Character Seer.png
Seer Season 3 Essence 1 Seer, his trusted owl possesses both foresight and the ability to protect.
Character Mad Eyes.png
Mad Eyes Season 3 Essence 2 Mad Eyes has the complete control of control consoles and can raise walls to change the terrain of maps.
Character Embalmer.png
Embalmer Season 3 Essence 3 Embalmer carries a Makeup box with him. Using it he can summon a coffin and use the Rebirth ability. Dream Witch Season 4 Essence The Dream Witch can leach onto Survivors to summon followers who attack for her. Prospector Season 5 Essence 1 The Prospector has magnets that he can use to stun others. Enchantress Season 5 Essence 2 The Enchantress can curse Hunters and stun them temporarily with her ape curses. Axe Boy Season 5 Essence 3 The Axe Boy places trees around the map and uses the spirits surrounding the trees to attack Survivors. Wildling Season 6 Essence 1 The Wildling can stun the Hunter by slamming into them with his hog. Evil Reptilian Season 6 Essence 2 The Evil Reptilian can jump to extraordinary heights and slam down to create a shock wave that deals damage to Survivors. Acrobat Season 6 Essence 3 The Acrobat has circus balls which cause different effects to Hunters when the Hunters are hit by them. First Officer Season 7 Essence 1 The First Officer can misguide Hunters with his pocket watch and create an illusion. Bloody Queen Season 7 Essence 2 Bloody Queen can summon a mirror image that can pass through anything and hit Survivors. Character Barmaid.pngBarmaid Season 8 Essence 1 Dovlin made by Barmaid can be used to soothe Survivor's wounds. Character Guard 26.pngGuard 26 Season 8 Essence 2 Guard 26 can deal damage on Survivors with the timed and remote-controlled bombs that can be detonated. Postman Season 9 Essence 1 Letters from the Postman bring joy to their receivers. "Disciple" Season 9 Essence 2 The Disciple stuns Survivors with her cat and trusty sacred cross. Grave Keeper Season 10 Essence 1 With his shovel in his hand, the Grave Keeper digs his way into the ground, out of harm. "Prisoner" Season 10 Essence 2 Electricity tingles at his fingertips as the Prisoner decodes. Violinist Season 11 Essence 1 The Devil's Sonata rings throughout the manor to announce the arrival of the Violinist. Entomologist Season 11 Essence 3 Entomologist can control her bees to make the hunter stop from moving. Sculptor Season 12 Essence 2 Sculptor can use her statues in order for her to attack survivors much more faster. Painter Season 13 Essence 1 Painter can use his drawings as a distraction to the hunter. "Undead" Season 13 Illusion Hall "Undead" can rush to the survivors in order for him to down the survivors. But, he cannot chair them. Batter Season 14 Essence 2 Batter can use his bat and ball to attack the hunter in order for them to be stunned. The Breaking Wheel Season 15 Essence 2 Toy Merchant Season 16 Essence 1 Lucky Guy Season 1 Essence 6 Lucky Guy can wish for items when opening chests, which increases the chances of receiving the item.
Sours: https://identityv.fandom.com/wiki/Characters
  1. 5300 s michigan ave
  2. Gemini financial horoscope today
  3. Voice actor adventure time
  4. 2017 f250 stock rims

Identity V Character list

Dark gothic visuals, suspenseful storyline, different game modes, Identity V is an asymmetrical survival horror game by NetEase, and it’s available for PC, iOS and Android devices. The game follows detective Orpheus as he’s trying to unravel the mystery of a missing girl within a dark manor.

Identity V characters and roles

Identity V features many different characters, but only a few are available to use at first. To unlock new characters, players must get ‘Clues’, which can be obtained through playing and completing quests.

Each day, there are one or two ‘free’ characters available for trial use.

Also, every season, two to three new characters are added to the roster. The characters can be obtained by getting their S-Tier limited costume from the respective season’s essence or via purchase from the illusion hall.

There are two different roles that players can choose to play. Hunters and Survivors, each have their own unique abilities and playstyle. There are many characters for each role that players can choose from.

List of Hunter characters

Characters on this list have been placed in chronological order, based on their release date.
  • Leo Beck - Hell Ember
  • Joker - Smiley Face
  • Jack - The Ripper
  • Bane - Gamekeeper
  • Violetta - Soul Weaver
  • Hastur - The Feaster
  • Michiko - Geisha
  • White/Black Guard - Wu Chang
  • Joseph - Photographer
  • Burke - Mad Eyes
  • Yidhra - Dream Witch
  • Robbie - AxeBoy
  • Luchino - Evil Reptilian
  • Mary - BloodyQueen
  • Bonbon - Guard26
  • Ann - Disciple
  • Violinist - Violinist
  • Galatea - Sculptor
  • Percy – Undead
  • The Will Brothers – The BreakingWheel

List of Survivor characters

A list of all the available Survivors in IDV, placed in chronological order, based on their release date.
  • Emma Woods – Gardener
  • Freddy Riley – Lawyer
  • Emily Dyer – Doctor
  • Kreacher Pierson – Thief
  • Servais Le Roy – Magician
  • Kurt Frank – Explorer
  • Naib Subedar – Mercenary
  • Martha Behamfil – Coordinator
  • Tracy Reznik – Mechanic
  • William Ellis – Forward
  • Helena Adams – The Mind’sEye
  • Lucky Guy – Lucky Guy
  • Vera Nair – Perfumer
  • Kevin Ayuso - Cowboy
  • Fiona Gilman - Priestess
  • Margaretha Zelle - Dancer
  • Eli Clark - Seer
  • Aesop Carl – Embalmer
  • Norton Campbell – Prospector
  • Patricia Dorval – Enchantress
  • Murro – Wildling
  • Mike Morton - Acrobat
  • Jose Baden - First Officer
  • Demi Bourbon – Barmaid
  • Victor Grantz – Postman
  • Andrew Kreiss – GraveKeeper
  • Luca Balsa - Prisoner
  • Melly Plinius - Entomologist
  • Edgar Valden - Painter
  • Ganji Gupta – The Batter

Game Modes

There are different permanent game modes in IDV plus occasional limited game modes. The permanent game modes are: Quick Match

Five players game mode with four being the ‘Survivors’ and one being the ‘Hunter’. The Hunter’s objective is to eliminate every survivor before they manage to escape.

DuoHunter

Ten players game mode. Eight survivors have to face two hunters.

Blackjack

Based on Blackjack card game, players have to get 21 points. If they get above that, they are eliminated. Players can select a survivor and a hunter as their double identity.

Minor Arcana a.k.a Tarot

Eight-player game mode. Players are split into two teams that consist of three survivors and one hunter with the survivors all being on the same map.
Each team has a King, a Knight and two Squires. The hunters assume the role of the Knights while the survivors play as the King or the Squires.
Squires have to protect their king from the enemy’s knight (hunter) while they are trying to escape.

Ranked

Players can climb Tier Divisions based on their performance (win/lose ratio). Also, during ranked games, they earn Character points for the specific character that they are using.

There are some Identity V characters that excel in certain game modes because of their unique abilities and playstyle. Game patches will shift the 'meta' occasionally. For example, with the latest patch, we saw the 'adjustment' of many characters. Some characters got buffed while others received nerfs. Like we've mentioned above, each character has their own unique playstyle, be sure to find the one that fits yours.

Want more? Check out our growing collection of Identity V articles!


Sours: https://www.pocketgamer.com/articles/086713/identity-v-characters-list/

Characters / Identity V

A list of tropes relating to the survivors, the hunters, and other major characters in Identity V.

    open/close all folders 

    In General 

    Emma Woods 

Emma Woods - The Gardener

https://static.tvtropes.org/pmwiki/pub/images/emma_woods.png

Emma was born as Lisa Beck to a factory owner around 1886. Her father made her small toys and treated her well. However, her father was severely in-debt with the factory that he was tricked into buying. He burned himself in the fire after sending Lisa to an orphanage, where she stayed for five years. The orphanage resulted in children suffering psychological trauma, so Lisa was sent away to a clinic. At the clinic, she was operated on by Dr. Lydia Jones. After this, Lisa fled and changed her name to Emma Woods.

Stage Cast: Fujimi Reimi


  • Action Survivor: Has the Veterans trait.
  • Affectionate Nickname: Gives these out to the people/things she becomes attached to. 'Darling' for Mr. Scarecrow, 'my angel' for Emily.
  • Ambiguously Gay: Comes off as being a bit too attached to Emily. She likewise shows zero-interest in Kreacher's advances (though it's not hard to understand why). It is possible, however, that Emma's feelings for Emily may be completely platonic (and/or simply amplified by her damaged psyche and unclear mental issues) or that she may even view her as a substitute maternal figure of sorts.
  • Ambiguous Situation:
    • Was she sent to Kreacher's orphanage when she was a child, or was she sent to a more well-off orphanage (which, in turn, would explain why her and Kreacher did not appear to be familiar with each other).
      • Kreacher's 2021 Character Day letter heavily implies that she was sent to another orphanage that was also absorbed by the Church.
    • Just how much does she remember about her past? On one hand, at one point she brings up something her father told her and her conversation with Emily raises the implication that she may be aware of the latter's true identity, and remembers her from her time in the asylum. On the other hand, she doesn't appear to remember Freddy (though she was a young child when she met him).
  • Body in a Breadbox: Manages to stuff Mr. Scarecrow, with Kreacher still inside, into a modest-sized suitcase on wheels.
  • Color Motif: In her default costume, green.
  • Cute and Psycho: She's a cute young woman with a perpetual, freckled smile. She has also been in an asylum before, and Emily Dyer remarks that her mental state isn't very good, listing conditions such as 'unhealthy obsessions with certain objects' and hypochondria.
  • Daddy's Girl: Gives off the impression that she was this when she was younger in her deductions.
  • The Dog Bites Back: If she was aware that Kreacher Pierson was inside Mr. Scarecrow, then her burning him to death could qualify as this. Especially since Kreacher tried to assault her earlier.
  • Don't Touch It, You Idiot!: Has a line similar to this when she encounters Lawyer touching belladonna leaves.
  • Love Makes You Evil: The reason why she burns Mr. Scarecrow is because she wants to rejoin Emily, the person she loves, by hoping that the Doctor will see the fire and come to her. The problem is that she might have just burned a live person along with Mr. Scarecrow, and was probably aware of it the entire time.
  • Murder Is the Best Solution: Burns Mr. Scarecrow, with Kreacher trapped inside, in an attempt to get Emily's attention once the game begins. If she is aware that Kreacher is inside, she might have also done this because he assaulted her at the manor and possibly abused her in the past.
  • Nice Hat: Which she wears in a large amount of her outfits.
  • No Sense of Personal Space: Towards Emily Dyer, whom she's very affectionate towards.
  • Parental Substitute: A possible interpretation of how she sees the manor's scarecrow and possibly Emily.
  • Perpetual Smiler: Her character model is always smiling during animations, even when other characters like Freddy or Kreacher act terribly towards her. May cross into Stepford Smiler considering her terrible past and what she's going through because of it.
  • Sanity Slippage: Occurs as the days pass by in the manor, culminating in her stuffing the manor's scarecrow (which the Thief is implied to be hiding in) into her suitcase, and then later burning it so that she can alert the Doctor, who she implores to come to her in an incredibly creepy tone.
  • Series Mascot: Is the current mascot of the game.
  • Third-Person Person: Has a tendency to refer to herself in the third person.
  • Uncertain Doom: We don't know what happened after she burns Mr. Scarecrow, though Doctor definitely didn't come back to her.
  • Undying Loyalty: To Mr. Scarecrow, and then eventually, to Emily.
  • Verbal Tic: In the stageplay, as well as on the Japanese Twitter account, she uses the sentence ender "nano".
  • Wrench Wench: Even though she's a gardener and not a mechanic, she's still familiar enough with the rocket chairs to dismantle them more effectively.
  • Youthful Freckles

    Freddy Riley 

Freddy Riley - The Lawyer

https://static.tvtropes.org/pmwiki/pub/images/freddy_riley.png

Since a botched lawsuit, Freddy has been toiling away at a menial job with a pathetic wage. But he hopes to find a way to escape his past and live the life he has never had: he dreams of receiving a huge bonus, or an opportunity to become a partner in a law firm. Of course, first he needs to find the culprit who ruined his perfect life.

Stage Cast: Tanaka Toshihiko


  • Action Survivor: Has the Veterans trait.
  • Adaptational Attractiveness: In the sense that in the stage play, he doesn't have buck teeth.
  • Amoral Attorney: It turns out he cared more about money and his own selfish desires than he did about the people he called his "friends".
  • Bitch in Sheep's Clothing
  • Color Motif: In his default costume, white.
  • Crusading Widower: Came to the Manor hoping to avenge his wife's death, after being informed that the woman responsible for her death would also be present in the Manor. He appears to succeed.
  • Don't Touch It, You Idiot!: Touches belladonna leaves. Is told off by Gardener.
  • Entitled to Have You: His deductions imply that his reasons for destroying the Beck family in order to have Martha to himself had shades of this. He was more successful than most examples.
  • Even Evil Has Loved Ones: For all his faults he did seem to genuinely love Martha Remington.
  • Evil All Along: Didn't really want to team up with Doctor, he only proposed an alliance so he could lure her intro a trap.
    • Is also technically responsible for the existence of Hell Ember and all the suffering that the Gardener had to endure during her life.
  • Fake Ultimate Hero: Has shades of this - he doesn't have any particular physical ability, but he's pretty good at playing himself up as the hero that will save everyone. This actually benefits the team, raising allies' morale and reducing fear.
  • Foil: To Leo Beck/The Hell Ember. For more details, see the latter's entry below.
  • Four Eyes, Zero Soul: One of the few survivors to wear glasses, and definitely one of the most morally grey.
  • The Friend Nobody Likes: And he returns the sentiment. While in Oletus Manor with Emily, Emma, and Kreacher, no one particularly trusts him right off the bat. It might be because he himself refuses to get along with the survivors and has no qualms about treating them rudely. It's worth noting that Emily only agrees to team up with him for a while because if she refuses, he punches her. It's also interesting to compare the way the trope applies to him to how it applies to the Thief. At least for Kreacher, Emma and Emily started out being more split on their opinions on him, since Emily thinks he's disgusting while Emma thinks he might be a nice person (at least, until he freaks her out by coming onto her too strongly).
  • Geek Physique: The tall and skinny variety. It actually affects his ability to vault windows and pallets.
  • Greed: What drives the majority of his actions in his life.
  • Gonk: He isn't exactly the most good looking of the Survivors and the buck teeth don't help.
  • Love Makes You Evil: Claims that meeting Martha caused him to abandon all his previous ethics and morals. It's unclear if this is an accurate statement, however.
  • Karma Houdini: Played with. He's done some bad things in the past, like shamelessly seducing Martha Beck and convincing her husband to buy the military factory that ruined him, leading to a chain of miserable events that completely wrecks the Beck family. In return he's treated to Martha's death and an unsuccessful life living on meager pay, so in a way this trope could have been subverted. In the game itself however, it's played straighter. His time in Oletus Manor has him successfully exact revenge on Emily Dyer by having her attacked by Hell Ember while he gets to escape. Though the question of whether he really survived the game or not is up in the air for now.
    • It should be noted that the married couple who appear in Orpheus' memories, who he claims to be his neighbours, look very similar to Freddy and Martha Remington. Given that it has not yet been made clear what the prize for winning a game is (only that it would seemingly reverse their fortunes), the implications...aren't pleasant.
  • Politically Incorrect Villain: Is described as "chauvinistic" and appears to believe an umbrella he comes across is cursed simply because it is of Eastern origin. His antagonistic relationship with the Thief, furthermore, implies that he also has classist views.
  • Slobs vs. Snobs: His interactions with Kreacher show shades of this.
  • Token Evil Teammate: The most morally gray of the four main survivors. Later forms a team with Emily Dyer just to trick her into being captured by Leo Beck.
  • Uncertain Doom: We don't know what happened to him after he lured Doctor into a trap.
  • Wicked Cultured: Is able to identify a large number of the mythological figures that the statues in the manor are designed after.

    Emily Dyer 

Emily Dyer - The Doctor

https://static.tvtropes.org/pmwiki/pub/images/emily_dyer_0_6.png

She is ambitious and extremely clever yet unobtrusive. But she is not all that she seems. To survive in this crazy world, you have to do something out of the ordinary. Tired of constantly moving around, Emily hopes to use this chance to find a place she can call "home" and ultimately enjoy a life of security and stability, one that she has never had. But before that, she needs to solve a few "problems" from her past.

Emily Dyer (birth name: Lydia Jones), born in a middle-class family, did not feel stable. Growing up, she tasted the changes and displacements of life. She grew tired of the life of relocating and wanted to find a stable life. She was eager for stability and security. But often, the normal state of life is to ask for nothing. The originally clever and lovely Emily slowly became dull and weak. Her original lovely big eyes were gradually lost from the glory of the past. She wanted to survive in this cold world, but she became ambitious, cold, and greedy.

In order to make ends meet she performed illegal practices, which lead to a woman's death, and forced her to change her identity and go on the run.

Stage Cast: Suzuki Mayuri


  • Accidental Murder: Implied to have accidentally caused Martha Remington's death when she left the operating room during an illegal surgery.
  • Action Survivor: Has the Veterans trait.
  • Affectionate Nickname: Referred to constantly as 'my angel' by Emma Woods.
  • Aloof Dark-Haired Girl: Older, mature, and level-headed, especially compared to Emma.
  • Beware the Nice Ones: Although she's honest about wanting to help Emma and generally seems like a nice person, she has easily shows her intense dislike of Kreacher Pierson, albeit in a passive-aggressive way. When he suffers a bad fall and she has to treat him, she's apathetic about it and dumps majority of the healing task on Emma. In her diary, she constantly writes about how she's fine with the thought of Kreacher disappearing or getting hurt.
  • Color Motif: In her default costume, blue and white.
  • Gold and White Are Divine: Her Holy Angel skin gives her an entirely white appearance, from giving her silvery hair to replacing her eyes with stark white buttons.
  • Killed Off for Real: Presumably captured by Leo Beck after being lured outside of Minerva Arms Factory by the Lawyer.
  • Lured into a Trap: Freddy Riley, the Lawyer, gets her to investigate outside so Leo Beck has the opportunity to jump out and surprise her.
  • My Greatest Failure: Seems to regard losing her eligibility as a doctor (because of Martha Remington's death) as this. She tries to make amends by helping Emma Woods with her mental illness.
  • Murder by Mistake: Killed Martha Beck when trying an illegal medical procedure to save her.
  • Named After Somebody Famous: Shares the surname 'Dyer' with Amelia Dyer, a nurse who was also a prolific serial killer from Victorian Britain. 'Emily' and 'Amelia' even sound similar to each other.
  • Only Sane Woman: She doesn't actively seek trouble and only ends up in troublesome situations because of Emma, Freddy, and/or Kreacher's actions.
  • Stone Wall: She's slower than other characters when vaulting, but the fact that she can heal herself infinitely means that she's hard to put down.
  • Team Mom: Of the first group of Survivors. In the stageplay, she is this to the Survivors as a whole.
  • The Medic: Of course. She has infinite syringes, and heals people faster.
  • Took a Level in Cynic: In her backstory. She started out as a kind and hopeful young woman who simply wished to help people. Difficulties in preserving her chance at a stable life, and the choices she made to ensure it was still possible, led to her becoming a colder person.
    • Took a Level in Idealism: By the time the game begins, she has realised just how far she had fallen and appears to be seeking a chance to atone for her past mistakes by helping the Gardener with her mental illness.
  • True Blue Femininity: The distinctive blue of her shawl stands out in her all-white default attire. She also appears more traditionally feminine with her skirt, neat bun, non-offensive skills, and delicate physique.

    Kreacher Pierson 

Kreacher Pierson - The Thief

https://static.tvtropes.org/pmwiki/pub/images/210px_kreacher_pierson.png

When the church wanted to open an orphanage on White Sand Street, Mr. Pierson generously handed over his business and land to the church. The compensation was significant, but for Mr. Pierson, not enough to build a new orphanage. Looks like he needs to make up the difference somehow... But perhaps he should find himself a nice partner first?

Stage Cast: Ishikawa Ryutaro


  • Abhorrent Admirer: A personality-wise example towards Emma Woods.
  • Ambiguous Disorder: Occasionally refers to himself in the third person and seems to experiences mood swings, if Emma's entries in her diary are any indication.
  • Ambiguously Evil: Downplayed, as the Diaries make it clear that he is definitely evil. It’s just not clear how bad of a person he is (or was). It is known that he used the children in his orphanage to help him rob innocent people, and that a large number of the children were both physically disabled and suffering from mental illnesses. It’s likely, though not confirmed, that he crippled the children himself (or ended up getting them crippled during attempts at stealing possessions) and that his philanthropic nature was just an act to hide the fact that he was exploiting innocent children for his own gain.
    • There's also the matter of his exact relationship with the children in the orphanage. Robbie's deductions imply that he was cruel to the children and likely played a large role in damaging their psyches. On the other hand, certain add-odds contain details that he would occasionally try and raise the children's moods through whatever means he could. The canonicity of these add-ons is questionable, though.
      • Word of God has confirmed that Kreacher was not responsible for the children's injuries. A rather meticulous theory has since raised the possibility that Kreacher may have genuinely been driven by altruistic motives (to a certain length) prior to coming to the Manor.
    • Robbie's 2021 Character Day letter implies that he may have beaten some of the children if they didn't earn enough money from begging on the streets. If this is indeed the case, was him doing so him taking his anger out on children through physically violent means, or was it was a (twisted) example of Tough Love and Deliberate Values Dissonance being put in play?
      • Further complicating matters is him calling Dolores and Robbie "helpers" and recalling how the former's broken arm could have made him a fortune were it not for the Church absorbing his orphanage in his 2021 Character Day letter, which also served as an extended version of one of his entries in his manor diary (something he likely would have no real reason to blend the truth in).
  • Bitch in Sheep's Clothing: Heavily implied to be the truth of his character, in his character deductions.

    Kreacher: People tend to trust kind souls, so I am trying to be one.

    • A more specific example of him being this is his behavior towards Emma. He initially acts friendly to her but flips out when she rejects him.
  • Blinded by the Light: His default item is the flashlight which allows for him to temporarily stun Hunters if he shines it in their face for long enough.
  • Body in a Breadbox: Is stuffed in a trunk/suitcase by Gardener, and later burned.
  • Color Motif: In his default costume, brown.
  • Crazy Jealous Guy: Willing to dress up as a scarecrow just to be with Emma Woods, even after she rejects him. Gets angry when he catches her spending time with Emily Dyer.
  • Entitled to Have You: His attitude to the Gardener.

    Kreacher: I must make her understand... make her understand who is better. Not a scarecrow, nor a doctor. Only me. It can only be me.

  • Evil Is Petty: Steals Lawyer's dinner set on their first day at the manor just to mock him.
  • Evil Orphan: The Oletus Manor Investigation Report reveals that he himself was once an orphan.
  • Fighter, Mage, Thief: He is, of course, the Thief. He improves the team's lockpicking skill, he is surprisingly agile, and has an improved flashlight for when he has to escape from a Hunter.
  • Framing the Guilty Party: Bakes a belladonna pie after seeing Lawyer touch the belladonna leaves, in order to make it seem like Lawyer was trying to kill them. While Lawyer may not have been the one who baked the pie, he is a pretty evil person who is at the manor for his own nefarious schemes.
  • The Friend Nobody Likes: While he isn't much of a friend, he is still a teammate to the Gardener, Doctor, and Lawyer... Except that all of them come to hate him to the point that Gardener straight up kills him.
  • Killed Off for Real: Burned to death by Gardener shortly after the game begins.
  • Lower-Class Lout: Considers himself to be low-class.
  • Lured into a Trap: Either Lawyer or Gardener tampered with a rotting handrail and placed a gold coin under it, resulting in Thief leaning to pick up the coin and falling from the second floor balcony.
  • Manipulative Bastard: If you presume he is purely motivated by self-interest then his Character Day letter to the Bishop Duke, imploring him to transfer patients to his new asylum, definitely classifies him as this.
  • Meaningful Name: His name sounds exactly like “creature”. Fitting, considering his mannerisms and nature.
  • Mismatched Eyes: Implying that he either has heterochromia or a fake or substitute eye (though pictures of him before he entered the manner implied that he has both eyes).
  • Named After Someone Famous: Shares the surname ‘Pierson’ with Arthur Tappan Pierson, a man who wrote the biography of George Muller, a Christian philanthropist and missionary, credited with opening a large number of orphanages, and who possessed a reputation as a liar and a thief prior to becoming a born again Christian.
  • Not Good with Rejection: See Would Hit a Girl below.
  • Secret Secret-Keeper: Is shown to be aware of the Doctor's true identity far before the Lawyer discovers it.
  • Slobs vs. Snobs: His interactions with the Lawyer show shades of this.
  • Sticky Fingers: He can "steal parts" when decoding. This means that, if he's on the team, decoding Cipher Machines will be harder.
  • Would Hit a Girl: Punches Gardener after she rejects him. Later chases her out of the dining room.

    Lucky Guy 

Lucky Guy - The Deduction Substitute

https://static.tvtropes.org/pmwiki/pub/images/lucky_28.png

Not much is known about Lucky Guy's past. Lucky Guy has been extremely lucky in the past and many people view his life as a slot machine in which he always hits jackpot. Seeing how lucky he is, he decided to partake in the game held at Oletus Manor, relying entirely on luck to let him win.

Stage Cast: Tachibana Ryou


  • Action Survivor: Has the Veterans trait.
  • Born Lucky: His defining ability. He's able to manually select certain items from a chest, increasing his odds of receiving it. No wonder that his Danganronpa costume is none other than the Ultimate Lucky Student, Makoto Naegi.
  • Butt-Monkey: Can be this if you consider his seemingly timid disposition. He also has a Maid Outfit skin (complete with makeup), wherein his animation for it makes it clear that he feels incredibly embarrassed about it.
  • Fashion Dissonance: Wears clothes that are more suited for modern times (t-shirt, jeans, rubber shoes) among characters who're dressed from older eras.
  • Jack-of-All-Trades: While he doesn't have any special buffs, he doesn't have any debuffs either, making him a well-rounded character.
  • Mysterious Stranger: Nothing is known about his name, past, or career.
  • The Everyman: He's a low-risk character that lacks a debuff and is good for beginner players who want to get a feel for the game. He's also the simplest character in terms of appearance.

    William Ellis 

William Ellis - The Forward

https://static.tvtropes.org/pmwiki/pub/images/forward.png

Rugby football is attracting attention, but William Ellis, who claims to be the founder of this new sport, is being forgotten. He joined a small rugby club, but not everything went his way. Can the owner of Oletus Manor help him?


  • Ambiguously Brown: Has darker skin than the majority of the other survivors, but his ethnicity is unclear. The man the character is based on was white, so it’s unclear if this is an example of Race Lift and Politically Correct History, or if he is merely heavily tanned.
  • The Big Guy: Has a more muscular build compared to the other survivors.
  • Dumb Jock: Servais thinks of him this way (at least according to Kurt).
  • Gentle Giant: Bigger than the other Survivors, but very timid in cutscenes.
  • He Knows Too Much: Presumably. He saw (or at least believes he saw) the Magician kill his mentor, John, by tampering with the chains at a magic show and later overhears Magician and Mercenary talking. Not long after he is seemingly poisoned after eating the corpse of Murro's boar, and drinking wine offered to him by the Mercenary, who is believed to have been acting on the Magician's orders.
    • The Magician's Character Diary reveals that this was not actually the case. In truth, his death was a complete accident on Servais' part.
  • Historical Domain Character: Based on William Webb Ellis, the creator of rugby.
  • Hopeless with Tech: Downplayed. He can still decode ciphers, but his decoding speed has been decreased by 30%.
  • Lightning Bruiser: Athletically gifted and monstrously strong. He's one of the only survivors who can stun a hunter. Players also prefer to use him if they want to focus on more active things like kiting and rescuing.
  • Muscles Are Meaningless: Physically the strongest among the survivors. Just as helpless as the rest of them when up against a hunter.
  • Older Than They Look: The Oletus Manor Investigation Report reveals that, despite his rather youthful physique, especially in comparison to the fellow survivors from his game, and association with college football, William is actually 28 years old (and therefore older than two-out-of-three of the survivors from his game).
  • Too Dumb to Live: Despite being fully aware Magician and Mercenary are likely up to something sinister, he follows Mercenary's advice and has some wine with his dinner. It doesn't go so well.
    • If you believe that the Mercenary had nothing to do with his death, then him cooking and eating a boar that had been left out in the snow, without even considering the possibility that its body may have been poisoned or diseased, still paints him as this.
    • With the truth about his apparent death being revealed following the release of the Magician's Diary, we can now say for certain that he really should have known better than to drink from a glass filled with wine that just so happened to be present in the kitchen, without even considering that something might be off about the whole situation.
  • Trademark Favorite Food: Wine.
  • Uncertain Doom: His Diary ends with him seemingly being poisoned. However, it is unclear if he died. Worth noting is the fact that the final diary entry specifically states that the rest of William's writing couldn't be understood, possibly hinting that whatever he ate or drank may not have killed him (immediately or at all).
  • Unreliable Narrator: His Character Diary implies that the Magician and Mercenary were working together, and may have conspired together to murder him. The Magician's Diary reveals that not only are the Magician and the Mercenary not working together (and in truth are actually opposed to each other) but his poisoning (and apparent death) was actually a complete accident on Servais' part.

    Servais Le Roy 

Servais Le Roy - The Magician

https://static.tvtropes.org/pmwiki/pub/images/new_servais.png

Servais Le Roy began his magic career in Belgium and moved to London to open his own magic shop. Despite his proficiency in disappearing tricks, he has not gained approval from the public. In Oletus Manor, which has produced countless famous artists, could he find some new inspiration?


  • Accidental Murder: While waiting for the right time to investigate the frozen boar outside the manor, Servais, fed up with being bothered by a rat in the manor, decides to poison a glass of wine he had prepared for himself and leave it out for the rats. The thought that another Survivor may come across the wine and decide to drink it, apparently never crossed Servais' mind, and by the time that William brings up the idea of drinking wine together while working on their diaries, Servais is so focused on discovering what is hidden inside the boar that he neglects to consider the idea that William may have taken the wine he had intended to be used to poison the rat.
    • It's also possible that he may have accidentally caused his mentor's death, by deciding to fiddle with, or double-check, the props before the show began, only to be distracted by a child that had snuck backstage.
  • Ambiguous Situation:
    • His reason for wanting to find Murro/The Wildling after Murro seemingly escapes from the manor. Is Servais responsible for Murro's disappearance, and just wants to get rid of the evidence, or did he actually come to the manor searching for Murro, and is just as in the dark about Murro's disappearance as the other Survivors seemingly are.
      • His 2020 Character Day letter implies that he did indeed come to Oletus Manor searching for someone, on orders from Baron DeRoss (who has previously been implied to be the lord of the manor, which just makes the situation even more complicated).
      • His Diary reveals it to be the latter.
    • What role, if any, did he play in William/The Forward's implied death? Was he responsible for William getting poisoned (possibly through the use of the Mercenary) or was William's death completely unintentional on his part? If Servais is indeed responsible, what reason did he have for poisoning William? Was he merely trying to get rid of the other Survivors, or was he aware that William knew he was responsible for his mentor's death, and was simply silencing a loose end? His Character Diary reveals that, while he was technically responsible for William's death, it was entirely unintentional on his part.
    • His 2020 Character Day letter to Baron DeRoss throws everything previously thought to have been known about him into question. Did he indeed murder his mentor (and is just lying to Baron DeRoss when he claims that what happened was an accident)? Or was his mentor's death truly an accident, and Servais simply decided to reap the rewards that came about as a result of the event. The Forward's diary reveals that William is convinced that Servais murdered his mentor yet, on close inspection, nothing in the Magician's deductions imply that his mentor's death was planned in advance. When William saw Servais tinkering with the chain, was he sabotaging the equipment, or was he just preparing an act, and ended up getting distracted when he noticed William spying on him?
  • Disproportionate Retribution: His mentor refused to let him perform tricks on stage, instead keeping him in the role of a magician's assistant, and only allowing him to perform card tricks. Resentful and enraged at this, Servais eventually killed his mentor in order to inherit his reputation. Unless you believe that he is telling the truth in his Character Day letter.
  • Faux Affably Evil: A well-meaning Magician on the outside, a cold-hearted killer on the inside.
    • The trope still applies if you believe that he is feigning innocence in his Character Day letter.
  • Good All Along: Maybe. While the question of his mentor's death is still up in the air, and he does come off as a bit foul-tempered at times, his Character Diary ultimately reveals that he had nothing to do with Murro's disappearance, nor did he intentionally murder William.
  • Historical Domain Character: Based on Servais Le Roy, a Belgian magician, illusion designer and businessman.
  • Historical Villain Upgrade: As far as we know the real Servais Le Roy was a decent man and honest magician. The Magician, on the other hand, is (presumably) a deceitful and manipulative monster, who murdered his own mentor in order to inherit his role and reputation. Possibly subverted following the release of his 2020 Character Day letter and Diary.
  • Invisibility: Can turn himself invisible at will. The only problem is that, if he's hit while invisible, he gets immediately downed.
  • Jerkass: Insults both the Forward and the Explorer, and doesn't bother being friendly with the Mercenary.
    • While his Character Diary implies that he was Good All Along, and shows him being civil with Kurt, along with having an understandable reason for being unfriendly to Naib, he nevertheless refers to William as "annoying" in his diary, despite the latter seemingly being nothing but friendly to him.
  • Murder Is the Best Solution: Appears to have killed his own mentor because he wouldn't let him perform tricks on stage and presumably had the Forward killed because he knew too much. Except not really.
  • Politically Incorrect Villain: If you believe that the Forward is a man of colour, the Magician (apparently) dubbing him a "simple-minded barbarian" may have a double meaning. That is if you assume that Kurt isn't an Unreliable Narrator.
  • Sketchy Successor: Inherited his mentor's role and reputation. Said mentor is implied to have been killed by Servais. Furthermore, while his deductions do imply that he achieved a reasonable amount of fame, his character background includes the detail that he has not yet gained the approval of the public.
  • Stage Magician: It's in the name, after all.
  • Token Evil Teammate: Of the second group. Possibly.
    • Seemingly subverted following the release of his Diary.

    Kurt Frank 

Kurt Frank - The Explorer

https://static.tvtropes.org/pmwiki/pub/images/kurt_frank.png

Kurt is an experienced explorer, passionate about exploring the limits of humanity. He has sailed across the English Channel, flown over old-growth forests in a hot air balloon, and, of course, joined a life-or-death game. As a master of survival, maybe he has a good shot at winning?

The adventurer Kurt-Frank was born in Yorkshire, England. After he was born, he moved with his parents and immigrated. He went from England to Italy, then to France, and back to the UK, constantly moving through a variety of adult travelers. This unique experience made Kurt feel like a migratory bird, forming a typical escaped personality, and it was difficult to concentrate. Every day, he was obsessed with reading novels about ancient artifacts and expeditions, such as the classic Gulliver's Travels. He always thought that he was a great adventurer.

The adventurer Kurt is good at sailing and hot air balloon driving, and because he had been reading Gulliver’s Travels, he goes out almost every day. He brings the book with him since Kurt wants to be as small as the protagonist.


  • Ambiguous Situation: His "vanquishing" of a "dragon" that he claims/believes to have encountered. Did this event happen during his time as a soldier (if so, was this the catalyst for him being committed to the White Sand Street Asylum)? Or did it happen at the Manor (given that we don't yet know how Murro's boar was killed...)
    • Just how trustworthy is he in both William and Servais' diaries? In the Forward's diary he describes Servais as a Jerkass who has spent almost his entire time at the manor asking questions about Murro, and had furthermore called him crazy and dubbed William a "simple-minded barbarian". Servais never outright calls Kurt crazy during the Magician's diary, and the worst thing he, intentionally, does to William is call him annoying when writing in his diary. Furthermore, it is actually Kurt who starts most of Servais' conversations about Murro. Is all of this an implication that Kurt may have hallucinated Servais saying all these things? Did Servais merely choose to omit certain details from his diary, and did indeed do everything Kurt claimed? Or does Kurt potentially have an ulterior motive, and wanted William to be suspicious of Servais?
    • There is also the matter of him stabbing Servais if the latter refuses to listen to him. Is it a sign that he may have become violent sometime following his release from the asylum? Or is him stabbing Servais what Servais, or even Orpheus, believes he would have done if Servais refused to listen to him?
  • All-Loving Hero: As evidenced in his Valentine's Day quote.
  • Badass Beard: One that his extended backstory implies he grew back before his university days.
  • Beware the Nice Ones: If Servais refuses to hear what he has to say in the Magician's Character Diary, Kurt will become frustrated and stab Servais.
  • Bold Explorer: Or so he believes.
  • Constantly Curious: He's very curious about how the Cipher Machines work. This is a bad thing, because it means he's prone to distract himself, making decoding ciphers harder.
  • The Gambling Addict: Allegedly joined a jockey club, and frequently bet on horse races, during his university years, in an attempt to cope with his rather miserable life. He eventually ended up losing all of his living expenses, and was forced to abandon his studies and join the army.
  • Incredible Shrinking Man: Can shrink himself by reading his Gulliver's Travels book and imagining that he's a Lilliputian. This makes him undetectable by radars, but prevents him from doing various actions.
  • Loon with a Heart of Gold: Despite his mental illness, he is a very friendly person.
  • The Mentally Disturbed: His Character Day letter reveals that he suffers from Delusional Schizophrenia and is unable to distinguish his delusions from reality. It is implied that the majority of his “adventures” are actually his delusional fantasies.
  • Nice Guy: A lot of his lines show that he is a friendly person.
  • Through the Eyes of Madness: His past "adventures"
  • Younger Than They Look: The Oletus Manor Investigation Report lists his age as 25. His beard makes him look slightly older.
  • Your Mind Makes It Real: Following the implication that all of his stories are just fantasies that he believes to be true, his in-game abilities count as this.

    Naib Subedar 

Naib Subedar - The Mercenary

https://static.tvtropes.org/pmwiki/pub/images/naib_8.png

Although not tall and physically strong, Naib is like most Gurkhas, and the rugged terrain has trained their strong body and indomitable spirit. Naib used to be a mercenary for the East India Company, but because he believed in the idea of ​​equality for human beings, his dislike of war reached its peak and refused to sell for the British. He then became a free mercenary, but he has long since left his bloodthirsty life after retirement. Perhaps a dangerous game can give him the same experience on the battlefield?

Stage Cast: Saikawa Koji


  • Action Survivor: His 2021 Character Day letter confirms that he managed to survive an encounter with the Gamekeeper, and seemingly win his game.
  • Adaptational Personality Change: In contrast to the game where he is The Stoic, he is a Hot-BloodedJerk with a Heart of Gold in the stageplay.
  • Ambiguous Situation: Naib's exact relationship with Servais/The Magician is deliberately left unclear in the Forward's Diary. Is Naib The Heavy, acting under Servais' orders, and the one responsible for the Forward's death? Or does he have his own agenda (as hinted by Servais verbally expressing his suspicions after Naib decides to put the corpse of Murro's boar back outside). For that matter, is he even responsible for the Forward's death in the first place?
    • The Magician's diary reveals that, not only is he not allied with the Magician, but he also had nothing to do with William's death.
  • Anti-Villain: A Professional Killer who might have been responsible for the death and/or disappearance of one of the more innocent Survivors in the game who, nevertheless, believes in the idea of equality and values (or possibly once valued) the importance of companions.
  • Big Eater: Some of his appearances in official posters have shown him eating a lot.
  • Blood Knight: Allegedly. He is said to have lived a bloodthirsty life and came to the manor on the belief that the game being held there would give him the same experience to that of the battlefield.
  • Bouncing Battler: Downplayed - he's skilled with the elbow pads, which allow him to bounce off a wall. This isn't an attack and doesn't cause any damage - but it grants him a speed boost.
  • But Not Too Foreign: Is of Nepalese descent, but his skin is as pale as his fellow Survivors of British origin.
  • Covered in Scars: As seen in his "Infected" and "Parasite" skins.
  • Determinator: He normally (see Shell-Shocked Veteran below) has exceptional willpower that allows him to resist fear and not panic when strapped to a rocket chair (which gives him more time to be rescued). Additionally, when he's attacked, he flat-out ignores the damage for 15 seconds.
  • Even Bad Men Love Their Mamas: A mercenary who may have murdered a fellow Survivor, but who nevertheless cares deeply about his mother. His 2021 Character Day letter implies that he had either his monetary winnings from his game or payment from his employer sent to her.
  • In the Hood: Wears a hood in his default appearance.
  • Kukris Are Kool: His B-Tier accessory, Gurkha Blade.
  • Little Bit Beastly: In his "Cheshire Cat" skin, he has cat ears and a tail.
  • Military Rank Names: His name, Naib Subedar, is a military rank used in the Indian and Pakistan Army.
  • No One Gets Left Behind: His deductions, which reveal that he once carried an unconscious fellow soldier to safety and valued the importance of companions, imply that he had this attitude during his time as a Gurkha.
  • Offscreen Teleportation: Forward sees him leaving the front steps of the manor and heading towards the dining room, and takes the opportunity to check the boar outside. After only a second of examining the boar, Mercenary inexplicably appears behind Forward and tells him to go back inside.
  • Professional Killer: Previously worked as a mercenary for the East India Company, before becoming a freelance mercenary.
    • His 2020 Character Day letter implies that the claim that he had retired from his job as a mercenary was a lie, and that, while at the manor, he was acting under the orders of Arthur Russell.
  • Red and Black and Evil All Over: In his "Hound" skin. Downplayed as he is an Anti-Villain at worst.
  • Shell-Shocked Veteran: The sound of cipher machines triggers his PTSD and can make him panic. He mostly keeps it under control, but it heavily affects his deciphering speed.
    • One of his quotes in the 2020 Deduction Star Event confirms that his participation in the war traumatised him.
  • Sole Survivor: Though his 2021 Character Day letter confirms that a fellow Survivor managed to escape with him, Naib is the only named Survivor to have been officially confirmed to have survived their game.
  • The Stoic: Never appears to raise his voice, and keeps a calm and professional attitude during his time in the manor.
  • Wound That Will Not Heal: Because of refractory wounds, he has a longer healing time than other Survivors.
  • You Gotta Have Blue Hair: In his "Cheshire Cat" skin.

    Martha Behamfil 

Martha Behamfil - The Coordinator

https://static.tvtropes.org/pmwiki/pub/images/martha_7.png

Martha was good at riding and shooting when she was young and attained the rank of captain after joining the cavalry. Not content to just gallop on horseback, Martha learned basic piloting skills and fell in love with flying. She quit her position in the cavalry and joined the Air Force. However, instead of becoming a pilot, as she had wished, Martha was required to perform signal guide work on the ground. To fly her own plane, she has to find a reliable "sponsor".

Stage Cast: Yamada Miki


  • Ambiguous Situation:
    • Martha’s lover, who her mother seemed to approve of, appeared to die in a glider accident during a misty night. It was Martha’s job to light up the airport with her flare gun. An earlier deduction gives the impression that Martha found her job as a signal guider to be dull, and chose to slip away from the work. It is unknown if these incidents occurred simultaneously. Another deduction potentially hints that Henry, Martha’s lover, may have had sexist views, which Martha would not have taken kindly to. It is unknown if Martha merely failed to perform her role and accidentally caused her lover’s death, or if she flat-out murdered her lover, possibly with the use of her flare gun.
      • A reward from the Kurt's Wondrous Journeys event states that the crash was an accident.
    • Her 2020 Character Day letter calls everything about her pre-established background and character into question.
    • The Geisha's 2021 Character Day letter reveals that Michiko's husband Miles was working with an associate with the surname of Behamfil. It is unclear if Martha was the one in contact with Miles (and had potentially come to the manor to help him find his wife), if Martha's father, or another one of her relatives, was the person in contact with Miles, or, given the implications from Martha's 2021 Character Day letter, Martha stole this person's identity or last name as part of her disguise.
  • Feminine Mother, Tomboyish Daughter: Martha’s mother was insistent that her daughter adhere to gender roles set out by society. Despite her mother’s best efforts, Martha gravitated to more traditionally masculine activities, choosing to wear military uniforms and attempting to become a cavalry captain, and later pilot.
  • Flare Gun: Her item of choice.
  • Meaningful Name: Her name means "bitter". A fitting name considering her frustration with the expectations thrusted on her by her mother and the gender norms of the time.
  • No One Gets Left Behind: Gains a major debuff as long as a teammate is on the rocket chair.
  • Vague Age: Cannot be served alcohol by Demi, which would imply that she is under 20. However, it is also possible that her job doesn’t allow her to drink alcohol.

    Tracy Reznik 

Tracy Reznik - The Mechanic

https://static.tvtropes.org/pmwiki/pub/images/tracy_reznik.png

Having been wrapped up in her "useless" little inventions and obsessed with gunpowder experiments, the Mechanic Tracy was soon in debt because of the high cost of these experiments. The invitation letter promised a golden prize, but what truly attracted Tracy were the secret gadgets in the manor…

Stage Cast: Tsuboi Miku


  • Ambiguous Situation: Her father’s death in an explosion that occurred at his clock shop. Was he murdered by one of his rivals? Did he commit suicide by setting his clock shop on fire, so his family could receive life insurance money and pay off his debt? Did Tracy, who is noted to have been obsessed with gunpowder experiments, have something to do with her father’s death (and, if so, did she intend to kill him)?
    • Her official extended backstory (seen in full here) implies that the explosion that killed Tracy's father was actually caused by his rivals, and that Tracy's gunpowder experiments were potentially either her attempting to uncover whether or not the official statement given to her father's untimely death (as well as the cause of the explosion in the clock shop) held up or her going on a Roaring Rampage of Revenge against her father's rivals and/or suppliers.
    • There is also the matter of her debts. Did her father legitimately not compensate his suppliers, or were his suppliers working with Mark's rivals, and made up claims about unpaid debts so as to ensure that Tracy would sell her work to her father's rivals?
  • Boyish Short Hair
  • Child Prodigy: She proved to be so talented of a mechanic and inventor, that her work ended up replacing her father’s in his clock shop.
  • Connected All Along: Bonbon's 2021 Character Day letter reveals that her father and Burke were acquaintances and that Tracy helped contribute to the construction of one of Burke's machines, heavily implied to be Bonbon himself.
    • If this is indeed the case, it is quite likely that Bonbon inspired the creation of her personal bot.
  • For Science!: Came to the manor not just for the promises of riches, but also the chance to examine and studies the various devices there.
  • Riches to Rags: Her constant money-spending for her personal projects has led to her inheritance dwindling. By the time she received the invitation to attend a game at the manor, Tracy had found herself in debt.
  • Tragic Keepsake: Her father’s bot, which she kept developing after her father’s mysterious death.
    • There is also her Pocket Watch (stopped at the time of the explosion) and her Harmonica (the first invention she created with her father) accessories.
  • Wrench Wench: Has access to presumably self-created remote-controlled robots.

    Helena Adams 

Helena Adams - The Mind's Eye

https://static.tvtropes.org/pmwiki/pub/images/310px_helena_adam_6.png

Helena is a blind woman that had lost her vision during an epidemic of a serious disease. Due to her condition, her hearing had improved exceptionally, allowing her to use her cane similar to how creatures use echolocation. Her blindness does not bring her down, though, as she often excels her educational classes and is planning to enroll in college. However, with insufficient funds, she takes part in the 'game' at Orpheus Manor in hopes of winning the grand prize.

Stage Cast:Kawakami Eriko


  • Action Survivor: Is moreso this than the other survivors (barring Naib) due to her possibly winning her game.
  • Aura Vision: Her ability enables her to reveal the Hunter's location to all Survivors including herself.
  • The Baby of the Bunch: The youngest Survivor, at the age of 19.
  • Daddy's Girl: It is very clear in her deductions that her father loved very much and was nothing but proud of her.
  • Meaningful Name: Her name means "bright, shining light" in Greek. Though this may seem ironic, considering her disability, it is actually appropriate when one acknowledges her skill and determination.

    Helena: Though the world is only black and white, I still hope others can see me shine bright.

  • Named After Someone Famous: Based on Helen Adams Keller, the first blind-deaf person to earn a Bachelor of Arts degree.
  • Nice Girl: On top of being one of the few Survivors to not be morally ambiguous.
  • Obfuscating Disability: Not her blindness, which is definitely genuine. However, her deductions imply that, at the suggestion of her tutor, she pretended to also be deaf, in an attempt to, as Sullivan seems to put it, become a "miracle that will never again be replicated". These apparent rumours only confused her father, who had always seen his daughter display excellent hearing abilities.
  • Sole Survivor: May have been the one to ultimately win the game she participated in.
  • Spoiled Sweet: She is stated to be a compassionate person and according to her deductions, her father showered her with toys whenever she was upset.
  • Sweet Tooth: Her bio states that she likes sweet things.

    Fiona Gilman 

Fiona Gilman - The Priestess

https://static.tvtropes.org/pmwiki/pub/images/priestess_transparent.png

Fiona Gilman was born into an unknown class, interested in occultism and geography. She was a mystic and claimed to be a faithful believer in the time and space of Cthulhu mythology, Yog-Sothoth. When she was traveling, Gilman always carried a weird metal ring with her. She claimed that the Lord led her to the manor, but no one believes her.

Stage Cast: Peach.


  • Ambiguously Evil: A priestess with an interest in the occult, who was studying a village home to what was basically a religious cult, and whose residents mysteriously vanished, and who claims to have been guided to the manor by a spirit. That being said, nothing present in her deductions implies that she's a bad person.
    • Her 2021 Character Day letter implies that she may be far more aware of what is actually of what is truly going on at Oletus Manor than the other survivors. That said, it is still unclear on just what it is she is up to.
  • Bare Your Midriff: In her "Misfortune" skin.
  • Does Not Like Shoes: Instead of wearing shoes, she has straps on her feet.
  • Dreaming of Things to Come: Implied to have seen a vision of the apocalypse in her deductions.
  • Expy: Shares the surname "Gilman" with the protagonist of The Dreams in the Witch House who shares her desire to combine the ideas of science with the supernatural and comes into contact with a supernatural creature connected to Human Sacrifice (something Fiona may also have gone through, following The Reveal that she was interested in the traditions of Lakeside Village). In the story, the protagonist learns a formula that allows him to make wormholes which Fiona's portals are similar to.
    • Alternatively, she could also be an expy of the protagonist of The Shadow Over Innsmouth as both of them are interested in studying villages with possible ties with the supernatural located near bodies of water. It should also be noted that during his visit to Innsmouth, the protagonist stayed at the Gilman hotel.
  • Fiery Redhead: Subverted. While she does have red hair, she is one of the calmer Survivors.
  • Hair Color Dissonance: In her deductions, it is stated that she has red hair. In her official artwork, it appears as more of a hot pink color.
  • In the Hood: In most of her skins.
  • Lady And A Scholar: She is interested in studying geography and the occult and holds manners in high regard.
  • Magic Versus Science: When Fiona was young, her parents separated as a result of differences in their belief systems and each of them believed they should teach their daughter. Fiona's father was interested in occultism and superstitions, while her mother viewed religion in a negative light and chose to view the world through facts and theories. Fiona decided to Take a Third Option and come to her own conclusions about the world worked.
  • Ms. Fanservice: A lot of her skins (including her defaultone) are fairly revealing.
  • Spirited Young Lady: Studying the occult isn't what one would typically view as traditionally feminine and as shown in one of her Deduction Star lines, Fiona can be quite vocal about the people she dislikes. That being said, she is still very polite and well-mannered.
  • Thinking Up Portals
  • "Well Done, Daughter!" Girl: Implied in several of her deduction targets.

    Young Fiona: Will I, with my dim-witted mind, be able to rise to my mother's expectations?

  • You Gotta Have Blue Hair: In her skins, her hair has been gray, pink, purple along with many other colors.

    Vera Nair 

Vera Nair - The Perfumer

https://static.tvtropes.org/pmwiki/pub/images/perfumer_transparent.png

A famous perfumer from Grasse. After years of searching, she received inspiration from a mysterious perfume recipe and created 'Euphoria', a perfume that helps you to forget about your worries. Unfortunately, the aroma doesn't last long enough. She has no other choice but to go to the source of the formula and find a way to improve it. Hopefully the owner of the manor can help her to relieve all of her worries.


  • Angsty Surviving Twin: With the added twist of being responsible for said twin's death.
  • Becoming the Mask: By the time she discovered her sister’s true intentions, she had already become accustomed to her life as Vera Nair.
  • Bunny-Ears Lawyer: To a certain degree. She is said to possess talent that perfumers can only dream of, but was looked down on by nearly everyone, including her father, for her strange behavior, which prevented her from going into business. Her twin sister on the other hand...
  • Dead Person Impersonation: She isn't actually Vera Nair, but rather her twin sister Chloe Nair. Chloe killed the real Vera and assumed her identity.
  • Evil Twin: She's really the murderous Chloe Nair.
  • Ironic Name: Her name means "truth". That being said, it begins to make more sense when one remembers that it is not her true name.
  • My God, What Have I Done?: She mistakenly believed that her sister was taking advantage of her by stealing and taking credit for her perfume designs. She later discovered that her sister had been trying to help her. Unfortunately she only discovered this after she had murdered her sister and stolen her identity. Her reasons for coming to the Manor are so she can find a way to erase her bad memories and bury the grief and sorrow that now plagues her mind.
  • Older Than They Look: The Oletus Manor Investigation Report reveals that she is 30.

    Kevin Ayuso 

Kevin Ayuso - The Cowboy

https://static.tvtropes.org/pmwiki/pub/images/cowboy_transparent.png

A cowboy from the North America who befriended a young girl from a native American tribe when he was younger and learned how to use the lasso. Many years later, he was saved by the native Americans when he suffered misfortune and the passionate Kevin Alonso remained with the tribe. But good things never last and the tribe died out. He didn't want to stay, so he decided to roam the European continent.

Stage Cast: Tanaka Kouhei


  • Accomplice by Inaction: Being unwilling to avenge his friend's death by exacting vengeance on his parents, or protect the tribe that took him in from the other settlers, is heavily implied to be the reason why he does not believe he can be considered a good man.
  • Does Not Like Men: Decodes slower with male teammates, and will not block damage for them.
  • Dulcinea Effect: Heavily implied to be the result of his failure to protect his childhood friend.
  • Facial Markings: Has on face paint, most likely in memory of the tribe that took him in.
  • Instant Knots: Can tie his lasso perfectly around a teammate from pretty far away.
  • Licensed Sexist: Only protects the person he's carrying if they're female.
    • Decoding with females also gives him a decoding buff, while deciding with males “bores” him, reducing his speed.
  • My Greatest Failure: His failure to protect his childhood friend and the tribe that took him in, whose deaths his parents and/or fellow cowboys are implied to be responsible for.
  • Nice Hat
  • Older Than They Look: Confirmed to be 30 by the Oletus Manor Investigation Report.
  • Tragic Keepsake: His Cactus Doll accessory.
  • Uncertain Doom: His 2020 Character Day letter reveals that, during his time at the manor, he may have chosen to drink poison, in order to protect a fellow Survivor (implied to be Patricia).

    Margaretha Zelle 

Margaretha Zelle - The Female Dancer

https://static.tvtropes.org/pmwiki/pub/images/margaretha.png

Margaretha is a gorgeous dancer and is used to the good life. After an accident, however, she lost her husband, and with him all financial security. Margaretha, not knowing how to making a living, has gained a new understanding of "freedom". How could she pass up an opportunity to become a millionaire?


  • Ambiguously Evil: Might have been responsible for the Moon River Tragedy. Mike certainly seems to believe her to be the culprit.
  • Ambiguous Situation:
    • Is she Natalie the animal trainer? Did she play a key role in the Moon River Tragedy?
      • Mike's Character Day letter reveals that she is indeed Natalie.
    • Her uncle is implied to have an unclear connection to the Geisha and her murderous father-in-law. What this potentially means for Margaretha is still unclear.
    • Mike's 2020 Character Day letter reveals that Mike was aware of the name she went by after she left the circus. Given the uncertainty of when the letter was written, what does this imply? Was Margaretha Zelle already an alias she utilised before she fled the circus, or did Mike manage to track her down and/or discover her new name after the massacre?
  • Chekhov's Gunman: She was first introduced in-game in Joker's deductions, under her old alias, Natalie.. She would later go on to become a playable character in the game, whose character background would further develop the backstory of Hullabaloo Circus, as well as Lakeside Village.
  • Distracted by the Luxury: Is said to have an affinity for jewelry and the good life. Sergei managed to draw in Margaretha, and encourage her to run away with him, with plastic promises of a better life in the 'Big City'. Even after separating from her husband, and becoming financially independent, Margaretha still desired to live the good life.
  • Dye Hard: Apparently dyed her hair blonde when she joined the circus.
  • Everything's Sparkly with Jewelry: As expressed in one of her Deduction Star Event lines and her "Affection" accessory.

    Margaretha: Everyone longs for dazzling jewelry.

  • Expy: Of abused trapeze artist Natalia from the The Last Circus.
  • Meaningful Name: The name Margaretha is a variant of Margaret which means "pearl". She is shown to like fancy things and her birthday is in June, which has the pearl as one of its birthstones.
  • Named After Someone Famous: Loosely based on Mata Hari, a Dutch exotic dancer accused of espionage.
  • Riches to Rags: Though riches may be a bit of an over-exaggeration, she recently lost her husband and with him, her financial security. She came to the manor hoping to go from Rags to Riches.
    • Rags to Riches: Her decision to come to the manor was fueled by her desire to become a millionaire.
  • The Runaway: The Circus Runaway. Unsatisfied with living in a fishing village, and dreaming of a better life, Margaretha went along with her lover's plan to elope, and drugged her aunt and uncle during dinner so that she could run away with the circus.
  • Tragic Keepsake: The burnt "Straw Doll" accessory, which may serve as a reminder of her previous life in Lakeside Village.

    Eli Clark 

Eli Clark - The Seer

https://static.tvtropes.org/pmwiki/pub/images/eli_6.png

From an early age, Eli could see "visions" and interactions with these visions caused Eli to view the world with an all-new perspective. However, this ability didn't improve his finances and a promise he made to his fiancée forced him to accept the invitation from Oletus Manor. Will his marvelous ability help him overcome his financial difficulties?

Stage Cast: Chiba Mizuki


  • Animal Companion: His owl. It is implied in his Character Day letter that her name is Brooke Rose.
  • Blindfolded Vision: Wears a blindfold in all of his skins, but due to his lack of sight is unaffected.
  • Blue Is Heroic: Wears navy blue in his default skin and is one of the kinder and less morally gray Survivors.
  • Cool Mask: When he isn't wearing a blindfold, he has some cool masks to cover his eyes.
  • Dark Is Not Evil: Has a dark color scheme, but is arguably the nicest guy of the Survivors.
  • "Do It Yourself" Theme Tune: Eli sings the theme songs for the Survivors' side of each stage play episode.
  • Facial Markings: A large scar under his eyes in the shape of an M.
  • Familiar: His owl, Brooke Rose, who allows him to see through her eyes.
  • Friend to All Living Things: Especially birds.
  • In the Hood: Wears clothes with hood or cloaks in most of his skins.
  • Love Makes You Dumb: It's implied that his fear of losing Gertrude led to him telling her about a vision he had seen, breaking the oath he had made in the process.
  • Nice Guy: Background material portrays him as one of (if not the) most altruistic and kind-hearted survivors.
    • In the stage play, he remains kind and understanding towards Aesop Carl [Embalmer] even though the latter keeps intentionally getting himself killed during matches.
  • No Good Deed Goes Unpunished: Unfortunately, every time he sends out his owl to protect either him or his teammates, his vaulting speed decreases. Lorewise, he lost his sight after telling his fiancée about a vision he had in order to save her father's business.
  • Noble Bird of Prey: In his "Experienced Huntsman" skin, he has a falcon instead of his owl.
  • The Oath-Breaker: Lost his sight and was scarred when he shared what he had seen in one of visions with his fiancee.
  • Occult Blue Eyes: The magical eyes that grant him visions of the future shine in a very mystical blue.
  • Ominous Owl: Averted as his owl isn't portrayed as creepy and is used to protect his teammates.
  • Oracular Urchin: Is said to have been able to see visions since a young age.
  • Pet Baby Wild Animal: He and his owl met when Eli found it injured. After raising it back to health he attempted to release it back into the wild, but the owl instead chose to stay with Eli.
  • Seers: Well, it’s in his title.
  • Significant Birth Date: His birthday is on Halloween (October 31st) and he used to have supernatural abilities. In addition, said holiday descended from the Celtic Festival of Samhain where it was believed that spiritual power is at it's highest.
  • Sympathy for the Devil: In his Character Day letter, he shows sympathy towards Brooke Rose (one of the antagonists of the story he's telling), who was transformed into an owl as punishment for betraying her husband and uses her tale as a reason why one should not break an oath.
  • Younger Than They Look: It may come as a surprise to many to find out that he is, potentially, the third to fourth youngest Survivor.

    Aesop Carl 

Aesop Carl - The Embalmer

https://static.tvtropes.org/pmwiki/pub/images/aesop_carl.png

There are minor differences in the final destination of people's lives and Aesop Carl is most definitely the person people envision sending them on their final journey. He follows every procedural step rigorously and affords the highest respect to visitors that have come to their final destination. He decided to take the place of an unfortunate, mysterious mother and complete her final wish after finding a mysterious letter on her, while examining her corpse.

Stage Cast: Hirai Yuki


  • Ambiguously Evil: His mentor is heavily implied to have been a serial killer, who was grooming him to follow in his footsteps. It is unclear if he succeeded.
    • His 2021 Character Day letter confirms he did.
  • Creepy Mortician: An embalmer who's stated to dislike the living and favor the deceased, was raised to see murder as a morally agreeable act, and outright fantasizes about killing and embalming a fellow survivor in his 2021 Character Day letter.
  • Curtains Match the Window: Both his hair and eyes are gray.
  • Hollywood Autism: Said to have autism, which led to him being deemed unsuitable for public education.
  • No Social Skills: Decodes slower when accompanied by other Survivors, and prefers spending time with the dead rather than the living.
  • The Protagonist: Of the stage play's first episode.
  • Terms of Endangerment: In his 2021 Character Day letter he refers to Victor Grantz/The Postman as his "silent friend", while plotting to kill him.
  • Used to Be a Sweet Kid: According to his 2020 birthday letter.
  • Well-Intentioned Extremist: His deductions suggest that Jerry taught him to help people meet their destined end and "guide lost people from darkness" by killing them. In his second Character Day letter, Aesop says that he has kept those teachings in mind as he explains that he intends to kill Victor Grantz/The Postman (and perhaps the rest of their fellow players), talking about how he believes he understands Victor and mentioning that such is his duty as an embalmer.

    Norton Campbell 

Norton Campbell - The Prospector

https://static.tvtropes.org/pmwiki/pub/images/norton_campbell.png

After surviving a terrible mining accident, Norton Campbell became even more reserved and gloomy. With the meteorite magnet obtained from the accident, he changed his profession and became a geological surveyor to avoid entering the darkness of the mine.

Stage Cast: Suga Kyosuke


  • The Ace: Once had this reputation, being seen as the ideal worker who would always be the first one to enter the mines and the last one to leave, and who would spend his spare time helping out and caring for homeless elderly miners.
    • Broken Ace: What he became after the mining accident.
  • Ambiguous Disorder: His mood is said to frequently switch from gloomy and depressed to hot tempered and avaricious. Though the accident is said to have dramatically changed his personality, background information implies that this particular side of him was present far before the accident occurred.
    • The reason for his behaviour is something that is said to have been debated in-universe. Some believed it was simply the result of PTSD, while others believed that magnets had disturbed his brain.
  • Ambiguously Evil: While he is selfish, and is indirectly responsible for the deaths of his fellow miners, it's possible to see him as sympathetic character, desperate to achieve a better life, and whose amoral actions were either motivated by pragmatism (him abandoning Benny in order to search for the treasure alone) or didn't go the way he had planned (the collapse of the mine) and leave him filled with remorse. On the other hand, it is also possible to interpret Norton as a sociopath, willing to exploit anyone for his own gain, whose reserved personality is a product of him being traumatised by his near-death experience, rather than feelings of regrets for the deaths he was unintentionally responsible for.
  • Ambiguous Situation: How much responsibility does he possess in regards to the mining accident? Was he solely responsible or, given later implications that the mine was located close to Lakeside Village, was there a supernatural force at play.
  • Bitch in Sheep's Clothing: Arguably so.
  • Career-Ending Injury: Forced to stop mining after an accident killed his fellow miners and left a scar on his face.
  • Et Tu, Brute??: Apparently agreed to search for treasure, and split what he found, with an elderly miner named Benny. Instead of doing so, Norton chose to leave the man to rot and have the treasure all for himself.
  • My God, What Have I Done?: Possibly. He is noted to have become more solemn and withdrawn after the mining accident. It is unclear if this is because he was traumatised by his near-death experience or because he feels guilty for causing the deaths of his fellow miners.
  • Product Placement: He has a McDonald's skin. No really. However, said skin is currently exclusive to the Chinese version of the game.
  • Prospector: Chose to become one after the mining accident, in order to ensure that he wouldn't have to go down into the darkness of the mines ever again.
  • Rags to Riches: His main goal in life which he attempts to achieve by any means necessary, regardless of how immoral he has to be in order to make this happen.
  • Scars Are Forever: Has a scar on the left side of his face due to the mining accident he was involved in.
  • Secretly Selfish: His Deduction Targets imply that, despite his hard-working reputation, it’s merely a front for his greed. It is further implied that, despite being well aware of the risk, he mined with dangerous explosives in an unstable cave. This would lead to him accidentally killing his fellow miners with said explosives.
  • Social Climber: What he ultimately is at heart.

    Patricia Dorval 

Patricia Dorval - The Enchantress

https://static.tvtropes.org/pmwiki/pub/images/patricia_dorval_full.png

Patricia Dorval was born on a slave ship where her mother drew her last breath. Little Patricia reached New Orleans alive, the shipowner left her on the street. She thus found a new “mother”. Patricia followed her “mother”, learning herbs, healing and cursing, and when she reached adulthood she decided to go back to her foreign homeland to look for her origin. Patricia never thought that the curse hidden in her blood would gradually emerge at the moment she stepped onto the land. After running away for a decade, she finally arrived at Oletus Manor with the curse.

Stage Cast: Otowa Micako


  • Ambiguous Situation: Her 2020 Character Day letter mentions that, in return for the Loa granting her access to the spirit world, she would seemingly need to give them a sinful soul. She ends the letter by claiming that she has already found a suitable haunting ground. It is unclear if said haunting ground is the Oletus Manor, which her 2021 letter implies to be the case, and what this mean for the rest of the survivors, as well as the hunter, in her game.
  • Curse: The source of her strange abilities.
  • Cursed With Awesome: Whatever it is, it enables her to curse Hunters as well, making them jolt in pain.
  • Happily Adopted: Was raised by a local woman of New Orleans, who was said to have selflessly loved her adopted daughter. Even when the spirit of her birth mother seemingly rejected her, Patricia chose not to feel too bad about it, mainly because she already had a loving foster mother.
  • Heroic Bastard: The product of an American man impregnating a Haitan woman who, even after finding out the truths about her origins, didn't choose to take her suffering out on the world.
  • Hollywood Voodoo
  • No Historical Figures Were Harmed: Based on Marie Laveau, a renowned Louisianan voodoo practitioner.
  • Older Than They Look: Has spent the last ten years of her life being plagued by a curse and is confirmed to be 35 by the Oletus Manor Investigation Report. Despite this, she could arguably pass for a woman in her mid-to-late twenties.

    Murro 

Murro - The Wildling

https://static.tvtropes.org/pmwiki/pub/images/murro.png

After experiencing betrayals and struggles Murro decided to give up trying to fit into so-called civilized society. Perhaps the Oletus Manor would be his ultimate destination?

Stage Cast: Claus


  • Ambiguously Evil: Was willing to do anything to escape from his uncle’s circus. Said circus just so happened to be Hullaballoo Circus, the site of an allegedly horrific massacre...
    • If you believe that his 2021 Character Day letter is addressed to Mike, however, Murro likely escaped from the circus a few days prior to the Moon River Tragedy, making it unlikely that he was responsible for the massacre.
  • Animal Companion: His boar.
  • Circus Brat: He has been in a circus from young age, kept isolated from the rest of the world by the circus' ringmaster Bernard until he convincingly resembled a feral child.
  • Feral Child: Murro’s uncle claimed that he grew up in the woods. Murro was actually raised in complete isolation for the first ten years of his, with his only a toy dog and his uncle for company.
  • Full-Boar Action: Rides some kind of boar.
  • Hopeless with Tech: Downplayed. He can still decode ciphers, but his decoding speed has been decreased by 40%.
  • Loyal Animal Companion: His boar, who he worked with in his act, and who accompanied him to the manor.
  • No Celebrities Were Harmed: Frequently compares himself to Kaspar Hauser, a man who claimed he had spent the early years of his life being raised in an environment, completely cut off from human contact (this may have been a lie made by a swindler, however). It’s not hard to see where the comparison originates.
  • Uncertain Doom: Was supposed to be part of a game with Forward, Mercenary and Explorer, but mysteriously disappeared and was replaced by the Magician.
    • In the Magician's Diary, Servais uncovers evidence that Murro didn't actually escape out the window like Naib claimed he had, but had apparently been kidnapped or murdered by another Survivor. There is also the question of just what was inside of the boar Naib was keeping outside the manor...

    Mike Morton 

Mike Morton - The Acrobat

https://static.tvtropes.org/pmwiki/pub/images/mike_05.png

Mike Morton is the most popular guy in the travelling circus “Hullaballoo”. After being left one of the only survivors of a disaster that saw the circus in ruin, Mike has made it his mission to find the person responsible for destroying his home.

Stage Cast: Seto Keita


  • Alliterative Name: Mike Morton
  • Ambiguously Evil: Might be responsible for scarring Joker’s face with acid, expressing no remorse for what happened if this is the case. It is more likely, however, that Joker's face was actually scarred by the former smiling clown, Sergi, who had in turn stolen Mike's acid in order to commit the crime.
    • And that's not even addressing the implication that he has (possibly) hired hitmen in the past...
  • Ambiguous Situation: Murro's 2020 Character Day letter revealed that Mike was in contact with Arthur Russel (a man who had previously appeared to have been studying the phenomena of Lakeside Village), through which he had seemingly hired either a hitman or detective to do... something to an unspecified target, seemingly in return for the brain of another unspecified person. The circus was shortly afterwards burned to the ground, killing the intended target and seemingly destroying any trace of aforementioned brain, leading to Mike calling off their arrangement. It is unclear how this incident connects to Murro.
    • His 2020 Character Day letter. Does it take place before or after the Moon River Tragedy? And just how did he come to know of the Female Dancer's alias?
    • His reasons for wanting to locate Natalie/Margaretha? Does he believe she played a key role in the Moon River Tragedy, and wishes to exact vengeance? Or is he desperately trying to hold on to what's left of his circus family? His 2021 Character Day letter heavily implies the former to be the case.
  • Best Served Cold: Is said to be hunting down the person responsible for the Moon River Tragedy.
    • Assuming that Mike believes Margaretha to have been responsible, his 2020 Character Day letter (in which he requests Arthur Russel uncover information about Margaretha's past before joining the circus) may imply that he won't be satisfied with merely killing her...
  • Cartoon Juggling
  • Cheshire Cat Grin
  • Circus Brat: His deductions imply that he joined the circus as a kid.
  • Even Evil Has Loved Ones: Ambiguously Evil, but he appears to have cared deeply about the other members of the circus, and has made it his goal to find the person responsible for the Moon River Tragedy and make them pay for their crime.
  • The Nicknamer: In the stage play — Fiona is "Fi-chan" and Eli is "EliCla" — which he remembers into the mirror world even though everyone has lost their memories.
  • Obfuscating Stupidity: Downplayed, but he does come off as a bit of a goofball in gameplay and his deductions. Both his and Murro's 2020 Character Day letters, however, reveal that he is actually quite eloquent and professional when dealing with personal matters.

    Jose Baden 

Jose Baden - The First Officer

https://static.tvtropes.org/pmwiki/pub/images/survivor23_jose_baden.png

In order to find the whereabouts of his loved ones and restore his family’s reputation, the sea knight, Jose Baden, decided to enter the cursed Oletus Manor. This time, will his magical pocket watch ensure smooth sailing?


  • Accomplice by Inaction: It's implied that his self-loathing largely stems from his inability to turn against his father and do the right thing.
  • The Alcoholic: Hit the bottle pretty hard following some (as of yet) unexplained event to the point that he ended up at risk of losing his position and title due to continuously missing the tide.
  • Clear My Name: Following his father's mysterious disappearance while he was delivering cargo overseas, the Queen, believing that the Baden family had stolen her treasure, proceeded to strip Jose of his title and deprive him of all the wealth that he and his family owned. Jose travelled to Oletus Manor, the intended location of one of the items that were to be delivered by his father, in order to locate his father and restore his family's reputation.
  • Connected All Along: His 2021 Character Day letter reveals that his father previously did business with one of the Bourbon siblings.
  • Drowning My Sorrows: Where his addiction stems from, since he had quite a hard time following some events.
  • Guilt-Ridden Accomplice: Presumably, given that he is shown to feel a far greater amount of remorse for his family's misdeeds than his father, to the point that he ended up trying to drown his sorrows in drugs and alchohol.
  • Hypno Pendulum: How he does his hypnotic trick with the pocket watch.
  • Magical Accessory: Carries a pocket watch which allegedly gives its owner the ability to control the tides.
  • Mismatched Eyes: Though the presence of what is presumably the Baden family symbol on his left eye implies that said eye is not so much mismatched from his right eye as it to likely be obscured by something covering it.

    Demi Bourbon 

Demi Bourbon - The Barmaid

https://static.tvtropes.org/pmwiki/pub/images/survivor22_783fa4b.png

A sunny girl who can make a miracle-like Dovlin, who has come to the Manor in search of her missing brother.


  • Accomplice by Inaction: Possibly. As far as we can tell, her brother, Sam, was the one with an unclear connection to Oletus Manor that he wanted to keep secret from his sister. If you believe that the survivors are brought to the manor to be punished for their sins, Demi is likely going to die (or did die) for something that she had no knowledge was happening.
    • With that being said, her 2021 Character Day letter implies that she may have possibly had her own secrets.
  • The Alcoholic: Partially justified, since her alcohol can heal her or give her other buffs.
  • Beauty Mark: Has one right above her mouth.
  • Booze-Based Buff: Dovlin increases the Movement Speed of whoever drinks it by 50% as well as heal them and gives them the Tipsy status which reduces their fear. However, there is a tradeoff as the drinker's max decoding speed will be decreased by 8%.
  • Connected All Along: Originally thought to possess no real connection to any of the other Survivors, or the Hunters, Jose's 2021 Character Day letter reveals that either she or, more likely, her brother previously did business with Jose's family. Furthermore, the fact that the handwriting in the invitation containing the codeword that Jose received resembled that of whoever had signed off the ledgers of goods that were given to Jose's father implies that one of the Bourbon siblings were involved in the First Officer's game.
  • Fanservice with a Smile: Downplayed, but she is definitely one of the more attractive survivors, and her default outfit doesn’t do anything to distract from this.
  • Healing Potion: The drinks she mixes can heal Survivors during matches.
  • Heal It with Booze: Can heal herself and other survivors with alcohol.
  • Ill Girl: Was said to be weak and ill for the majority of her childhood, to the point that many were certain she would die young. Miraculously, she had apparently returned to full health by the time she was an adult.
  • I Will Find You: Came to Oletus Manor in search of her brother.
  • Immune to Drugs: Is said to have a high drug resistance, a trait that she apparently inherited from her mother.
  • Meaningful Name: Her last name, Bourbon is a type of alcoholic drink.
  • Significant Birth Date: Her birthday is on Valentine's Day (February 14th) which also happens to be regarded as the feast day of Saint Tryphon (patron saint of winegrowers and protector of vineyards) by many Orthodox Christians.
  • Skunk Stripe: Implied to have poliosis.
  • Younger Than They Look" Given her "hobby" one would likely assume that she is one of the older survivors. Thus, it may come as a surprise to find out that she is only 21 years old, and thus only a year above the legal drinking age.

    Victor Grantz 

Victor Grantz - The Postman

https://static.tvtropes.org/pmwiki/pub/images/victorgrantz_4.png

Contrary to the general impressions of postmen, Victor isn’t particularly verbal and prefers to stay away from people. After receiving his first letter with great excitement, he embarked on a journey to the manor with his reliable partner, Wick the Post Dog.

Stage Cast: Suzuki Yota


  • Ambiguous Situation: His character deductions imply that his services as postman were originally used by a criminal organisation to smuggle unspecified items, and that he may have witnessed the building he rescued Wick from being set on fire. It's unclear just how involved Victor was in criminal activity or what role he played in building, where a police officer seemingly investigating him resided, being burnt to the ground. Did he witness his associates burn the building to the ground, and then rushed in an attempt to save people. Or did he burn down the building himself, only to have a crisis of conscience. His final deductions implies it was the former.
    • Furthermore, was he still affiliated with the criminal organisation when he received his letter from Oletus Manor, or did gaining acceptance from the public for his actions during the fire allow him to become a proper postman?
    • There is also the question of how he got involved with the criminal organisation in the first place.
  • Animal Companion: Wick the Post Dog
  • Curtains Match the Window: He has blonde hair and yellow eyes.
  • Cute Mute: Apparently mute and definitely looks endearing.
  • Friend to All Living Things: His character notes, and the 2020 Christmas event, reveal that, on top of taking care of Wick, Victor also likes to spend his time feeding stray animals.
  • Hair of Gold, Heart of Gold: Even if he was the person who burned down a police officer's house, the fact that he ran back to save Wick shows that he has a heart and a conscience.
  • He Knows Too Much: The mob forced Victor to keep quiet about their activities by threatening to harm Wick. It's implied that they originally wanted to go after Victor himself but decided against it as it would raise too many questions, especially after the policeman's death.
  • Heroic Fire Rescue: Rescues Wick from a burning building after someone from the mob sets it on fire.
  • Loyal Animal Companion: His dog, Wick, who he rescued from a fire.
  • Mailman vs. Dog: Averted. Wick is nothing but friendly towards Victor and would often accept letters from him in his previous owner's place.
  • Not Good with People: He is said to be great at caring for animals, but finds it difficult to talk to other people.
  • Perpetual Smiler: All of his character models show him smiling.
  • Precious Puppy: Wick the Post Dog. The game even states that the reason why Wick pounces on the Hunter is because he wants to make new friends.
  • Significant Birth Date: His birthday is on Christmas (December 25th). He delivers packages and letters like how Santa delivers presents.
  • Talking with Signs: In the stage play, he uses a notebook to communicate with others.
  • Tragic Keepsake: The "Final Present" accessory, said to be the reminder of his final meeting with his poet friend.

    Andrew Kress 

Andrew Kress - The Gravekeeper

https://static.tvtropes.org/pmwiki/pub/images/andrew_kress.png

For Andrew, gossip is more terrifying than illness. The invitation from the Manor gives Andrew the hope to be understood after years of being the Grave Keeper.

Stage Cast: Isono Dai


  • Accidental Murder: The local landlord may have been victim to a premature burial at Andrew's hands. Andrew's deductions imply that, if this was the case, Andrew was unaware that the man was still alive. That being said, it is also unclear whether or not the landlord did indeed end up dying.
  • Albinos Are Freaks: Was born an albino and was ostracised by nearly everyone around him as a result.
  • Creepy Shadowed Undereyes
  • Crusty Caretaker: A gravekeeper who keeps to himself and is implied to have No Social Skills.
  • The Eeyore: He is one of the more pessimistic Survivors.
  • Grave Robbing: His implied side profession.
    • His deduction imply that his actual side profession was bodysnatching (digging up corpses and selling them for dissection or anatomy lectures in medical schools).
  • Hypocrite: Is implied to have dug up the graves of "evil" people who had bought their way into being buried in the Lutz Cemetery and sold their bodies, on the basis that such people did not deserve to be buried in such a holy place. It is also implied that he himself wished to be buried in the Lutz Cemetery, an act which (given his status as a pariah) could only be achieved if he paid a large amount of money to be buried there. Money he would have earned from digging up graves and selling dead bodies.
  • Peek-a-Bangs: Has one of his eyes covered to increase the mysteriousness.
  • Sour Outside, Sad Inside: His in-character twitter responses[1] present him this way, with him lashing out and mistaking compliments as backhanded.

    Luca Balsa 

Luca Balsa - The Prisoner

https://static.tvtropes.org/pmwiki/pub/images/luka_balsa.png

Luca Balsa was once a world-renowned inventor. He never gave up on his deepest aspiration even when he was sent to prison. Now that he's a free man, nothing is stopping him for completing his greatest invention.

Stage Cast: Anazawa Yusuke


  • Ambiguously Evil: He and his mentor came to blows, which resulted in his mentor being killed and Luca suffering from irreparable brain damage, causing his memory and focus to deteriorate. It is (as of now) unclear if Luca's mentor's death was an accident, or if Luca outright murdered him.
  • Anonymous Benefactor: Was sentenced to hang, but was mysteriously pardoned at the last minute. It is implied that someone connected to the Oletus Manor paid his bail and invited him to participate in a game.
  • The Apprentice: Was taken under the wing of Alva Lorentz, a famous inventor, and became his assistant. Many people believed that Luca was being trained to inherit the Lorentz's mantle. However, things spiralled out of control when Luca and Lorentz ended up in an academic dispute (Luca claimed that Lorentz was a plagiarist, while Lorentz accused Luca of selling the results of his research to his competitors) and turned on each other, apparently culminating in the two physically coming to blows, which resulted in Lorentz dying and Luca being sent sentenced to prison for his murder, with his reputation completely destroyed.
  • Mysterious Past: It is mentioned in his background story that, when he emerged as a public figure, no one knew where he came from, nor were they able to trace any hints of a family. The only things that people could clearly see was a sign of high education and a confident and ambitious personality.
  • No Historical Figures Were Harmed: Based on Nikola Tesla, a Serbian-American inventor best known for his contributions to modern alternating current electricity supply system.
    • Luca even shares the same birthday as Tesla.
  • Shock and Awe: He can stun Hunters with electricity due to his unique body composition.
  • Perpetual Smiler: His character model always sports a smile.

    Melly Plinius 

Melly Plinius - The Entomologist

https://static.tvtropes.org/pmwiki/pub/images/entomologistt.png

After the unfortunate incident, Melly realised that humanity is no different from the nature of insects; loyalty only exists when one has value.


  • Ambiguously Evil: Her background story video paints her in an extremely ominous light, to the point that you would be forgiven for assuming that she was meant to be a Hunter.
  • Animal Motifs: Bees and butterflies, since she's an entomologist.
  • Bunny-Ears Lawyer: Rarely shows her face and prefers to be out in the field rather than discussing her work with her colleagues in a stuffy academic association. Despite this, she has managed to become a highly respected name in the biology world.
  • Cloudcuckoolander: She can sometimes come off as this as shown in the 2020 Christmas event.
  • The Faceless: Her headgear prevents her face from being seen.
  • Meaningful Name: Her name can mean "bee" or "honey". Fitting for someone who studies insects.
  • The Mistress: Started off as a maid having an affair with her employer. It can be presumed that said employer later ended up Remarried to the Mistress.
  • Named After Someone Famous: Possibly named after Pliny the Elder, the Roman author responsible for writing "Natural History", which is purported to cover all ancient knowledge (including sections on insects and zoology).
  • Non-Standard Character Design: Her eyes are hexagonal and coal-like in contrast to the circular button eyes that the other Survivors have.
  • Pest Controller: Can control insects.
  • Rags to Riches: Started off as a lowly maid. By the time the game takes place, she is now a well-regarded, and presumably well-off, researcher.
  • Widow Woman: Her husband died some time prior to the events of the game. Her deductions imply she may have been responsible.

    Edgar Valden 

Edgar Valden - The Painter

https://static.tvtropes.org/pmwiki/pub/images/artist_transparent.png

Edgar has long been aware of the gossip and hypocrisy. The only thing in this world that is worthy of his pursuit is the true essence of art and creative inspiration.


  • Ambiguous Disorder: His deductions hint that he may potentially be inflicted with some form of psychosis or schizophrenia.
  • Artsy Beret: His Nice Hat.
  • Eccentric Artist: Described as such, and boy does it show in his Twitter replies.
  • Insufferable Genius: A talented artist who looks down on everyone and believes he is the only one who truly understands art.
  • Mad Artist: The last few notes of his deductions may be interpreted to imply that he used someone's blood as paint, just like in his original concept—albeit it's most likely Sarai's blood and not his own.
  • The Proud Elite: He is an aristocrat and is stated to be very arrogant.

    Ganji Gupta 

Ganji Gupta - The Batter

https://static.tvtropes.org/pmwiki/pub/images/batter_transparent.png

No one, no matter how affable they are, can tolerate repeated deception. Even after all this time, Ganji struggles to find a sense of belonging.


  • Alliterative Name: Ganji Gupta.
  • Weaponized Ball: He uses his cricket bat to hit a ball towards a Hunter in order to push them away.
  • Wouldn't Hurt a Child: Assuming he was the culprit who burned down the Guard's manor, the only person he spared was the son of the manor.

    Anne Lester 

Anne Lester - The Toy Merchant

https://static.tvtropes.org/pmwiki/pub/images/annie_template.png

Having escaped from a life of humiliation and deception, Anne has finally realised her true power and gained a true sense of security from her small toy shop. This time, she vows to reclaim what she deserves.


    Ada Mesmer 

Ada Mesmer - The Psychologist

https://static.tvtropes.org/pmwiki/pub/images/adamesmer.png

After leaving the asylum, healing Emil became Ada's most important goal in life. In order to awaken Emil's "love" and seek out effective treatment methods, she agreed to a deal put forward by an old acquaintance.


  • Ambiguous Situation: It is unclear on whether it was her or her father that did a psychological check-up on Martha Remington. Worth noting is that one of Ada's deductions mentions an investment project that a member of a laboratory wished to discuss with Ada's father.
  • Chekhov's Gunman: A Dr. Mesmer was introduced into the game as an acquaintance of a Survivor with a substantial role in the main storyline of the game. Months later, Ada's character was revealed with it being announced that she would play an, as of yet unclear, role in the continuation of said storyline.
  • Early-Bird Cameo: Prior to her official release as a playable Survivor, a Dr. Mesmer was formally introduced, via correspondence, in Freddy Riley's 2021 Character Day letter, detailing their psychological check-up of the latter's pregnant wife.
  • Forgotten First Meeting: Her and Emil's deductions reveal that the two first met years before Ada started working at the White Sand Street Asylum. Ada had come across Emil one day, starving on the side of the street and, taking pity on him, gave him a piece of bread, an act of kindness that seemingly made him briefly retaliate against his caretakers.
  • Hypocrite: Looks down on the doctors at the White Sand Street Asylum on the grounds of disagreeing with the methods they use to treat patients... despite admitting to have utilised the same methods in the past. She defends herself on the grounds that her motives were just and her actions necessary.
  • Named After Someone Famous: Potentially two famous people. Her first name implies that part of her character may have been inspired by Ada Lovelace, an English mathematician commonly referred to as the first computer programmer. Her surname, along with her occupation, implies that she is more heavily based on Franz Anton Mesmer, a German physician responsible for the creation of mesmerism, a practice which would later come to be known as hypnotism.
  • Spell My Name with an "S": The official story trailer for "Psychologist" and Patient spells her name as "Ada", but the Reunion Time trailer spells her name as "Eda"
  • Token Good Teammate: Appeared to see herself as this among the staff of the White Sand Street Asylum, whom she believed were solely concerned with chasing fads and increasing profits, rather than actually helping the patients in the asylum.

    Emil 

Emil - The Patient

https://static.tvtropes.org/pmwiki/pub/images/emil_2.png
After escaping from the asylum, Emil became an object of curiosity for Ada's research, choosing to accept Ada's treatment than face those fragmented and painful memories. Unconditional obedience, protection, dependence... These were his unique ways of forming a bond with his lover.
  • Animal Motifs: Dogs. He was sold to a man operating dog fights, who treated him no better than the dogs he was breeding. When Ada discovers that blowing her whistle makes him calm down, she compares him to a dog being receptive to its master's wishes.
  • Dark and Troubled Past: His deductions reveal that his parents, unable to care for another child, sold him to men operating dogfights, who would force him to beg for food, and would later use him to stir up entertainment by throwing him in the ring with the dogs. Years later, he was found on the corner of White Sand Street, suffering from a fever and afflicted with amnesia, and was promptly institutionalised in the White Sand Street Asylum, where he was made victim to a number of unethical medical procedures.
  • Does Not Like Shoes: Is barefoot in his default appearance.
  • Forgotten First Meeting: He and Ada's deductions reveal that the two encountered years before he was committed in the White Sand Street Asylum. While apparently begging for food, Emil caught the attention of a young Ada who, out of pity for his situation, gave him a piece of bread, something that Emil would be willing to attack his caretakers for, seemingly just to ensure he could eat it himself.
  • Mysterious Past: No one, not even Ada and even himself to a certain degree, knows the truth about his past. His deductions fill in most of the blanks.
  • Parental Abandonment: His parents, either unable to raise another child or desperately needing money, seem to have sold Emil to a man (or men) operating dogfights.
  • Spell My Name with an "S": The official story trailer for the "Psychologist" and Patient spells his name as "Emil", but the Reunion Time trailer spells his name as "Emile".
  • Undying Loyalty: To Ada.
  • Why Did It Have to Be Snakes?: Or dogs in Emil's case.

    In General 

  • Ambiguously Human: Many of them should be normal humans, that however do things that in theory would be impossible for normal people. Others have in their stories and descriptions things that imply that they are not normal humans.

    Leo Beck 

Leo Beck - The Hell Ember

https://static.tvtropes.org/pmwiki/pub/images/leo_beck_0.png
Sours: https://tvtropes.org/pmwiki/pmwiki.php/Characters/IdentityV

Characters identity v

Identity V

Multiplayer online horror video game

2018 video game

Identity V is an asymmetrical multiplayersurvival horror video game developed and published by NetEase.[1][2] It was released in July 2018 for mobile devices.[3] It is free to download on the App Store, Google Play and a version for personal computers was later created.[4] It follows a detective named Orpheus as he unravels the mystery behind a mysterious killing game within a manor. The series has had crossover events with video game franchises Danganronpa[5][6][7][8] and Persona,[9] the film Edward Scissorhands,[10] and the manga/anime series The Promised Neverland[11][12] and Death Note.

The gameplay is structured around five players participating in competitive matches. One player is tasked with eliminating the other four before they complete their objectives.[13]

Game setup[edit]

Gameplay[edit]

Quick Matches and Rank Matches consist of five players. One player is a Hunter, and the remaining four are Survivors. Each Survivor is classified into 4 different categories: Decode types, Assist types, Contain types, and Rescue types. The Hunter's objective is to find and eliminate all of the Survivors before they can escape. To do this, the Hunter must pursue each Survivor individually, then eliminate them by placing them down on a Rocket Chair. Meanwhile, the Survivor's objective is to try to escape via two Exit Gates by deciphering five Cipher Machines, or the Dungeon if there's one Survivor left. The Hunter is able to win the match by eliminating at least three Survivors, while the Survivors are able to win should three Survivors escape. If only two Survivors are eliminated and two have escaped, the match will end in a tie. Rewards vary based on the game mode. There are various characters to choose from, each having their own abilities in game. The Secondary Skills system gives the Hunter advantages during matches.

Unlocking new characters requires Clues, which are obtained through playing matches and finishing quests. One to two characters on both factions are available for free use each day.

Other game modes[edit]

Other game modes exist with different rules. In Duo Hunters, two Hunters team up against a group of eight Survivors. Blackjack plays like regular Blackjack, with one of the players becoming a Hunter with each round. In Tarot, a team of three Survivors (two Squires and a King) and one Hunter (playing as their team's Knight) face off against another team of the same composition, whose goal is to eliminate the opposing King before their rivals do. A temporary fourth mode (added in 2021), known as Nightmare Shadows or Chasing Shadows features six Survivors who have to race against each other in an obstacle course.

Ranked matches[edit]

Identity V features two different ranking systems, in the form of Character Points and Tier Divisions. Both are used only in Ranked Matches, available at specific time slots during the day.

Character Points are earned by playing ranked matches while using a specific character, and are used to determine one's spot on the leaderboards. Wins award +55 points to the victor(s), draws give +11 points, and a loss results in −11 points. Character points are specific to each character and will slowly decrease over time.

Identity V also features eight Tiers split into subdivisions, which players can be sent up and down depending on their performance. Winning Ranked matches earns Rank Points and losses loses Rank Points. Once certain number of Rank Points is reached, the player can go up to the next subdivision if they win their next ranked match. The tier bracket the player ends up in will determine what reward they get once the season ends.

Tier Hunter Survivor 5v5 Subdivisions Stars per Subdivision Rank Points Needed per Star End of Season Rewards (Fragments) End of Season Tier Reset
ITarantula Worker Bee Pawn 3 (III–I) 3 20 200
  • I–III → I–III
  • I–II → I–II
  • I–I → I–I
IICobra Hound Knight 4 (IV–I) 4 20 400
  • II–IV → II–IV
  • II–III → II–III
  • II–II → II–II
  • II–I → II–I
IIICrocodile Elk Bishop 5 (V–I) 5 20 600
  • III–V → II–I
  • III–IV → III–V
  • III–III → III–IV
  • III–II → III–III
  • III–I → III–III
IVSaber-toothed Tiger Mammoth Rook 5 (V–I) 5 20 800
  • IV–V → III–II
  • IV–IV → III–I
  • IV–III → III–I
  • IV–II → IV–V
  • IV–I → IV–IV
VManticore Griffin Queen 5 (V–I) 5 30 1200
  • V–V → IV–IV
  • V–IV → IV–III
  • V–III → IV–II
  • V–II → IV–II
VICyclops Unicorn King 5 (V–I) 5 30 1600
  • VI–V → IV–I
  • VI–IV → V–V
  • VI–III → V–V
  • VI–II → V–IV
  • VI–I → V–IV
VIIEvil Dragon Champion N/A N/A 25 (for entire tier) 30 2000
Peak Tier VIIHydra Titan N/A N/A 25+ (for entire tier, maximum 99 stars) 30 2400

Logic Path[edit]

The Logic Path is a gacha-like system in which players can earn Clues, Essences and other items by rolling dice. Dice are obtained by playing and winning matches. Essences can be viewed and opened within the Logic Path. Each Essence has a set prize pool of obtainable items, which may include costumes, accessories, profile pictures, and other items.

Reception[edit]

Identity V is known for its distinct visual style which separates it from its competitor, Dead by Daylight.

Dave Aubrey of Pocketgamer gave it a 3.5 star review, saying that the game is "well made, well polished, and pretty darn fun."[14]

References[edit]

External links[edit]

Sours: https://en.wikipedia.org/wiki/Identity_V
Identity V - Character theme songs (Survivors)

Her scent captivated and excited. I grabbed the hem of her panties with my teeth and pulled down. - Well enough already, said Oleska. She deftly pulled herself out of my embrace. Oleska took her package, took out jeans and put them on.

You will also be interested:

His head. - Kneel down by the bed, said the girl and left. Remembering yesterday's punishment, Anton hurried off the bed and knelt down.



27 28 29 30 31